It's a great idea. We want more than an open-world. We want an open-story.
Open-story games are going to be the next genre that will dominate the gaming industry, once someone figures it out.
It's a great idea. We want more than an open-world. We want an open-story.
Open-story games are going to be the next genre that will dominate the gaming industry, once someone figures it out.
"There’s no question in my mind that such software could generate reasonably good murder mysteries, action thrillers, or gothic romances. After all, even the authors of such works will tell you that they are formulaic. If there’s a formula in there, a deep learning AI system will figure it out.
Therein lies the fatal flaw: the output will be formulaic. Most important, the output won’t have any artistic content at all. You will NEVER see anything like literature coming out of deep learning AI. You’ll see plenty of potboilers pouring forth, but you can’t make art without an artist.
This stuff will be hailed as the next great revolution in entertainment. We’ll see lots of prizes awarded, fulsome reviews, thick layers of praise heaped on, and nobody will see any need to work on the real thing. That will stop us dead in our tracks for a few decades."
Until then, I'll stick with human art
For now though, it's very good at making thing similar to what's already made.
"Here's a photo of me and my wife, draw me and my wife as a cowboy in the style of a Dilbert cartoon shooting a gun in the air" can't be done by AI as far as I know, which is why artist are still employed throughout the world.
Jackie Chan is not a good example because he's a famous person it may have been trained on. I used myself as an example because it would be something that is novel to the AI, it would not be able to rely on it's training to draw me, as I am not famous.
I think fully conversational games (voice to voice) with dynamic story lines are only a decade or two away, pending a minor breakthrough in model distillation techniques or consumer inference hardware. Unlike self driving cars or AGI the technology seems to be there, it’s just so new no one has tried it. It’ll be really interesting to see how game designers and writers will wrangle this technology without compromising fun. They’ll probably have to have a full agentic pipeline with artificial play testers running 24/7 just to figure out the new “bugspace”.
Can’t wait to see what Nintendo does, but that’s probably going to take a decade.