This strikes me as a bit of a sad state of affairs. We've moved beyond a Parkinson's law of computational resources –usage by games expands to fill the available resources– to resource usage expanding to fill the available resources on the highest end machines unavailable for less than a few thousand dollars... and then using that to train a model to simulate by upscaling higher quality or performance on lower end machines.
A counterargument would be that this makes high-end experiences available to more people, and while in the individual case, I don't buy that that's where the incentives it creates are driving the entire industry.
To put a finer point on it: at what percentage of budget is too much money being spent on producing assets?