Exactly. My pet peeve is when a game is launched as a kickstarter and they add new game mechanics as stretch goals. If it was a good game with just the basic mechanics then why on earth would anyone want it be more complicated just because more people have funded it? And from the other angle if it is a better game with the extra rules and mechanics added then why not make that the game? It is the job of the game’s designer to make the very hard choices and tradeoffs between complexity of rules and the fun people will have with them. If they abdicate this responsibility and leave it up to “let’s see how viral our kickstarter canpaing will be” then they don’t understand their task.