I'm surprised more board games don't include a "first game" playthrough guide to slowly introduce mechanics. This is extremely common in video games.
I'm surprised more board games don't include a "first game" playthrough guide to slowly introduce mechanics. This is extremely common in video games.
It also adds extra difficulty to design a game that even has a simple version that is fun to play. Take your Texas Hold'em example, imagine it takes 2 hours to play one game. If you start with a version that has all cards face-up and no betting, people would conclude that Texas Hold'em is a supremely boring game, and wouldn't bother to try the full Texas Hold'em experience!
Naturally, this works better if the 2 hour game consists of dozens of 5 minute turns rather than a few half-hour ones.
If you show one hand of Texas Hold'em, and don't actually play it, but instead talk through what players might be thinking at various points, then you not only cover the mechanics, but sell the game (through the rhetorical device of dramatic irony: you emphasize that the players don't have complete information, and may try to mislead each other, and may come to wrong conclusions even without such deceit, and of course nobody knows what will come on the river...). But of course, it's difficult to disentangle that from a strategy discussion.
Sleeping Gods also has a bit of a tutorial/quick start that works quite well.
There should definitely be more of it.
A Python language/environment/progression that slowly requires the learner to understand more actual Python rules.
I also, when playing a totally new game that no one has played, state up front that we're pretty much going to wing it for a few turns and after that we can see if we want to keep playing or start over.
Start over is often better, and it lets people not worry about getting into an hour-long game where they badly misplayed the first few turns.