You chose a cross-section of content that that is universally derided by the average HN user; if you're not willing to use the front facing camera you're just taking potshots at your outgroup.
You chose a cross-section of content that that is universally derided by the average HN user; if you're not willing to use the front facing camera you're just taking potshots at your outgroup.
It's easy to call out the kinds of low-value activities that you don't personally enjoy or partake in. It's a lot harder and more uncomfortable to see them in yourself and have some empathy and not judge others too much for their brain-off vices.
Only when I die and see the big stats board do I want to know how many hours I've wasted on Slay the Spire. And while I love it dearly I can't really delude myself that it's anything other than Candy Crush for nerds.
I've sunk 16k+ hours into WoW in my lifetime, you named perhaps the most brainrot game that has ever existed in the history of video games. It's makes Tiktok look like long form essays, doing meth instead would be considered harm reduction.
It's easy to identify when the activity is low status to your in-group. The Big Bang Theory has significant cultural importance but I bet you'd agree it's still brainrot.
Why are video games on that list then?
On the other side you have Ubisoft's genre of "brainrot" games, which on the one side will have a compelling story, but on the other will have hundreds, if not thousands of similar repeating side-activities that people can jump in and out of without needing to think too much.
And on the other other side you have story-rich games, e.g. God of War or RDR 2, which have a film-like setup and budgets to match.