I've been thinking of getting it into WASM somehow - it's really just one function that needs to be replaced by a WASM module - but one of the things which has given me pause are benchmarks like this, as well as other anecdotes, that demonstrate I'd only get a minor speedup from WASM. I guess part of this is due to modern JS engines being so optimized.
Just about all of the relevant code is adding and subtracting integers, but theres's some Boolean logic. There's also some multiplication in there that I could eliminate if I really had to, although at this point I'm not certain it would make a significant difference. Most of the data that contributes to the value of each pixel is spread across a tree of objects, and there's some polymorphism involved too. The point is it's not like I'm just dealing with a bunch of contiguous data in memory that is easily cached by the CPU, which might speed things up considerably. I guess I'm just venting now, lamenting a nightmare of my own creation...