The time it takes to generate a set is also significant, as a web-dev this takes for ever, and I would be very reluctant to offer this experience to my users. Doesn’t feel fluent, nor tight at all.
Plus a silly mistakes like the knights facing the wrong way, different sizes, etc. Seeing this, I certainly hope game designers (at least in online chess) will stay away from generative AI, for a while at least.
I feel somewhat bad about my comment now though, it's delightful to play with something you made and that's the point, and I'm glad google is able to ship small fun demonstrations of stuff like that via google labs.
And I know I'm in the weeds by replying more.
But damn it, my reply was to "Look how easily they just fabricated 100% of a game's assets" which is a statement that really implies a lot more than generating 12 images! Chess is a game with 12 static images. You can call these dynamic, that's fine, but the context matters.