I'm lazy and cut my onions perpendicularly through halves, and don't try a radial cut for uniformity.
I'm lazy and cut my onions perpendicularly through halves, and don't try a radial cut for uniformity.
The question I have is not about modeling an imperfect object as a perfect abstraction, it's about modeling a 3D object as a 2d object, and assuming that the optimization still holds. I think it's pretty plainly clear that it doesn't. Think about some cross-section of the onion that's closer to you and smaller than the center cross-section. Let's say it's of radius 0.25 instead of 1. The slices you take of it will be much more vertical than the center slice. This changes things. My intuition tells me it means the optimal solution is shallower than the solution found here, since you'd want the "average" cross-section to follow this constant.
My intuition says that as long as you could get to the desired 3D shape from revolving the 2D shape around an axis, essentially integrating the area into a volume, the results will be valid or equivalent.
I don’t think that’s the entire story, there are probably other ways to simplify 3D shapes. And yes, onions will have non constant variations (or ones that don’t cancel out to 0) along the sweep which is what actually invalidates the real world application.
At the end of the day a straight cut is limiting. The next step would be to design the perfect onion dicing knife.
As is beautifully illustrated on slide 50, the biological center is generally not particularly close to the geometrical center, and this introduces huge distortions in slices that cut close to the biological center.* A single layer of the onion can run parallel to the knife cut for quite some distance.
* The slides also observe that in reality, before chopping an onion, you cut off the top and bottom. This same phenomenon explains why you have to do that; a vertical cut through the top or bottom end of the onion would just give you one huge piece. (You also need to get rid of the roots on the bottom and the sprouts on the top, but even if you didn't, you'd have to cut off the top and the bottom because they curve the wrong way.)
Further, as noted elsewhere the outer layers are thicker in a real onion, so we need to reformulate to take this into account.
The other obvious simple improvement I can think of would be to use radial cuts in both directions. Each direction with the its own optimized floating center point of course. Reformulations would need to take this into account - although the end result would be quite close, and likely well within the margin of error for almost any human being aiming at an imagined floating center point below a cutting board :).