Valve to crowdsource distribution choices with Steam Greenlight
arstechnica.com
arstechnica.com
E.g. People commit to buying your title, and when you hit the threshold they get billed (and get the game), and the game instantly gets approved to into main Steam. The required minimum could be based on revenue rather than sales , so that a $1 game requires a lot more potential buyers than a $40 game.
As long as they allow developers to link to their own downloads and homepages, this is going to be a huge opportunity for smaller indies to market themselves, with a Steam brand name and a simple voting mechanism. As a developer of niche games, I'm pretty excited about it.
e.g.: I made a game with zombies in it (yes, this is a shameless plug, nope I didn't write it, nope I don't know who did; but... for a dollar, it's some of the most fun I've had on xbox and it is a VERY rudamentary concept)
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