Pushing AMD's Infinity Fabric to Its Limit
chipsandcheese.com
chipsandcheese.com
To rephrase: is it possible to cause 100% mem bandwith utilization with only or 1 or 2 CPU's doing the work per CCD?
It applies as a maximum speed limit all the time, but it's unlikely that a CPU would cause the memory controller to reach it. Why it's important is that it causes increased latency whenever other bus controllers are competing for bandwidth, but I don't think Apple has documented their internal bus architecture or performance counters necessary to see how.
By the way, if the cores were able to load things at full speed, they would be able to use 640GB/sec each. That is 2 AVX-512 loads per cycle at 5GHz. Of course, they never are able to do this due to memory bottlenecks. Maybe Intel’s Xeon Max series with HBM can, but I would not be surprised to see an unadvertised internal bottleneck there too. That said, it is so expensive and rare that few people will ever run code on one.
https://www.ixpug.org/images/docs/ISC23/McCalpin_SPR_BW_limi...
As far as claims of the M1 Max having > 400GB/s of memory bandwidth, this isn't achievable from CPUs alone. You need all CPUs and GPUs running full tilt to hit that limit. In practice you can hit maybe 250GB/s from CPUs if you bring them all to bear, including the efficiency cores. This is still extremely good performance.
const uint64_t size = // Some large value
uint64_t a[size] = // Some random values
uint64_t b[size] = // Some random values
uint64_t c[size] = {0};
uint64_t i = 0;
while(i < size) {
c[i] = a[i] + b[i];
}
// Disable all optimizations so the above isn't optimized away/vectorized
That's the world's simplest loop with 16 bytes of memory read per loop so even if your core is a piece of crap that averages a single increment and addition per cycle it just needs to run at ~4.3 GHz to still pass the bar anyways. Running this code on my MacBook and my x86 desktop with compiler optimizations off I'm not seeing either fail to reach 64 GB/s.Wow
The following applies for certain only to the Zen4 system; I have no experience with Zen5.
That is the theoretical max bandwidth of the DDR5 memory (/controller) running at 5600 MT/s (roughly: 5600MT/s ÷ 2MT/s × 32 bits/T = 89.6GB/s). There is also a bandwidth limitation between the memory controller (IO die) and the cores themselves (CCDs), along the Infinity Fabric. Infinity Fabric runs at a different clock speed than the cores, their cache(s), and the memory controller; by default, 2/3 of the memory controller. So, if the Memory controller's CLocK (MCLK) is 2800MHz (for 5600MT/s), the FCLK (infinity Fabrick CLocK) will run at 1866.66MHz. With 32 bytes per clock read bandwidth, you get 59.7GB/s maximum sequential memory read bandwidth per CCD<->IOD interconnect.
Many systems (read: motherboard manufacturers) will overclock the FCLK when applying automatic overclocking (such as when selecting XMP/EXPO profiles, and I believe some EXPO profiles include overclocking the FCLK as well. (Note that 5600MT/s RAM is overclocked; the fastest officially supported Zen4 memory speed is 5200MT/s, and most memory kits are 3600MT/s or less until overclocked with their built-in profiles.) In my experience, Zen4 will happily accept FCLK up to 2000MHz, while Zen4 Threadripper (7000 series) seems happy up to 2200MHz. This particular system has the FCLK overclocked to 2000MHz, which will hurt latency[0] (due to not being 2/3 of MCLK) but increase bandwidth. 2000MHz × 32 bytes/cycle = 64GB/s read bandwidth, as quoted in the article.
First: these are theoretical maximums. Even the most "perfect" benchmark won't hit these, and if they do, there are other variables at play not being taken into account (likely lower level caches). You will never, ever see theoretical maximum memory bandwidth in any real application.
Second: no, it is not possible to see maximum memory bandwidth on Zen4 from only one CCD, assuming you have sufficiently fast DDR5 that the FCLK cannot be equal to the MCLK. This is an architecture limitation, although rarely hit in practice for most of the target market. A dual-CCD chip has sufficient memory bandwidth to saturate the memory before the Infinity Fabric (but as alluded to in the article, unless tuned incredibly well, you'll likely run into contention issues and either hit a latency or bandwidth wall in real applications). My quad-CCD Threadripper can achieve nearly 300GB/s, due to having 8 (technically 16) DDR5 channels operating at 5800MT/s and FCLK at 2200MHz; I would need an octo-CCD chip to achieve maximum memory bandwidth utilization.
Third: no, claims like "Apple Silicon having 400GB/s) are not meaningless. Those numbers are achieved the exact same way as above, and the same way Nvidia determines their maximum memory bandwidth on their GPUs. Platform differences (especially CPU vs GPU, but even CPU vs CPU since Apple, AMD, and Intel all have very different topologies) make the numbers incomparable to each other directly. As an example, Apple Silicon can probably achieve higher per-core memory bandwidth than Zen4 (or 5), but also shares bandwidth with the GPU; this may not be great for gaming applications, for instance, where memory bandwidth requirements will be high for both the CPU and GPU, but may be fine for ML inference since the CPU sits mostly idle while the GPU does most of the work.
[0] I'm surprised the author didn't mention this. I can only assume they didn't know this, and haven't tested over frequencies or read much on the overclocking forums about Zen4. Which is fair enough, it's a very complicated topic with a lot of hidden nuances.
This specifically did change in Zen 5, the max supported is now 5600MT/s
I feel like I've learned a bit after every deep dive.
I recently refactored an evolutionary algorithm from Parallel.ForEach over one gigantic population to an isolated population+simulation per thread. The difference is so dramatic (100x+) that loss of large scale population dynamics seems to be more than offset by the # of iterations you can achieve per unit time.
Communicating information between threads of execution should be assumed to be growing more expensive (in terms of latency) as we head further in this direction. More threads is usually not the answer for most applications. Instead, we need to back up and review just how fast one thread can be when the dependent data is in the right place at the right time.
I think a different way to restate the question would be: What are the categories of problems for which the time it takes to communicate cross-thread more than compensates for the loss of cache locality? How often does it make sense to run each thread ~100x slower so that we can leverage some aggregate state?
The only headline use cases I can come up with for using more than <modest #> of threads is hosting VMs in the cloud and running simulations/rendering in an embarrassingly parallel manner. I don't think gaming benefits much beyond a certain point - humans have their own timing issues. Hosting a web app and ferrying the user's state between 10 different physical cores under an async call stack is likely not the most ideal use of the computational resources, and this scenario will further worsen as inter-thread latency increases.
What I mean is that even if cross core latency stayed constant, but IPC increased, the opportunity cost of waiting on something to cross cores has gone up too.
I could see if the latency went up over time too though. It's wild to me to have seen some early cross CPU busses on motherboards then become integrated in chips, and brought back out between chips of multiple cores. There's no way to do (N-1)! links anymore. N went up too fast.
The only challenge is SW also needs to be rewritten to use these new architectures efficiently otherwise we see performance decreases instand of increases.
Video game consoles with shared GPU(for 3D) and CPU had to chose: favor the GPU with high bandwidth and high latency, or the CPU with low lantency with lower bandwidth. Since a video game console is mostly GPU, they went for the GDDR, namely high bandwidth with high latency.
On linux, you have the alsa-lib which does handle sharing the audio device among the various applications. They had to choose a reasonable default hardware configuration for all: it is currently stereo 48kHz, and it is moving to the 'maximum number of channels' at a maximum of 48kHz with left and right channels.