How did you do on the AI art Turing test?
astralcodexten.com
astralcodexten.com
Compared that to human art. When a person makes a highly detailed artwork, that detail rewards looking closely. That detail forms a cohesive, intentional vision, and incentivizes the viewer to spend the time and effort to take it all in. A person could spend hours looking at Bruegel's Tower of Babel paintings, or Bosch's "The Garden of Earthly Delights".
Overall, I've never felt the need to spend the time looking closely at AI art, even AI art that I couldn't tell was AI right away. Instead of rewarding close inspection with more detail, AI art punishes the viewer who looks closer by giving them undecipherable mush.
Impressionism might seem "random" like what a model would output, but the main difference is the human deciding how that "randomness" should look.
The details on a model generated art piece are meaningless to me, no one sat down and thought "the speckles here will have to be this value to ensure they don't distract from the rest of the piece."
That's more what I look at when I digest art, the small, intentional design choices of the person making it.
Everything is consistent in terms of "the immediate pixels surrounding it" but the picture as a whole is just "throw a LOT at the wall."
It passes the "looks cool" test but fails the "how likely would a human be to paint that particular composition" test.
There's other, more general issues too. The front paw on the big cat on the left is twisting unnaturally. The cat on the right with the pendant thing looks like it only has one front paw. The throne looks more like a canopy bed then a throne, with the curtains and the weird top area. The woman's face is oddly de-emphasized, despite being near the center of the piece.
Most of these things are subtle, and can be hard to articulate if you aren't looking closely. But the picture reeks of AI art, and it doesn't surprise me that the author was able to identify it as such right away.
Missing symmetry is super frequent in hand drawn art, and overusing/adding too much detail that ultimately detract from the art is something any aspiring artist has done at some point.
I get that you don't like to look at pictures like that, but it's really not unique to AI art.
Looking at the human impressionist painting "Entrance to the Village of Osny" that lots of people (including me) thought was AI, it seems like there's lots of details which don't really make sense. The road seems to seamlessly become the wall of a house on the right side for instance. On the other hand, even looking at the details, there's no details in the cherub image that I could see which would give anything away.
Can AI art be useful? Sure but I'd argue only in the pursuit of something else (like a cute image to help illustrate a blog article), and certainly not for art's sake.
Posing it as "ART" means that the intent is for viewers to linger upon the piece, and the vast majority of AI art just wilts under scrutiny like that.
If you didn't filter the AI art first, people would do much better.
It's still impressive that pleasant AI art is possible.
This survey is refuting that argument. AI art can be used in media just like human art and people can't really tell (or care if they can't tell the difference).
Sure, as long as the AI art - and the human art it might be presented with - is presented without context and in low resolution.
But those details are part of what make the human art interesting to contemplate. I wouldn't even think of buying an art book with reproductions of such low quality--at that point you do lose what's essential about the art work, what makes it possible to enjoy.
Well of course, you’re comparing 1.5 megapixels compressed JPEGs. If you display those photos on a large monitor - let alone print them - the differences will be immediately obvious.
And I contest the original claim that AI art has no intentionality. A human provided a prompt, adjusted that prompt, and picked a particular output, all of which is done with intent. Perhaps there is no specific intent behind each individual pixel, but there is intent behind the overall creation. And that is no different to photography or digital art, where there is often no specific intent behind each individual pixel, as digital tools modify wide swathes of pixels simultaneously.
"The left column has a sort of door with a massive top-of-doorway-thingy over it. Why? Who knows? The right column doesn't, and you'd expect it to. Instead, the right column has 2.5 arches embossed into it that just kind of halfheartedly trail off."
You can find this in almost every AI generated picture. The picture that people liked most, AI generated with the cafe and canal, the legs on the chairs make little sense. Not as bad as in non-curated AI art, but still no human would paint like this. Same for the houses in the background. If you spend say a minute per picture with AI art you almost always find these random things, even if the image is stylized, unlike human art it has a weird uncanniness to it.
Even though I was warned of the cropping, I didn't think the works would be cut that badly. Since I was working under the assumption that good specimens of each category would be chosen, the cut Gauguin didn't make it.
But in the end I'd convinced myself that Osny also had tells apart from the composition. So what do I know?
AI Art is good if you need something in a general ballpark and don’t care about the specifics
I don’t think there have been any transformative AI works yet, but I look forward to the future.
It’s unsurprising to me that AI art is often indistinguishable from real artists’ work but famous art is so for some reason other than technical skill. Certainly there are numerous replica painters who are able to make marvelous pieces.
Anyway, I’m excited to see what new things come.
So maybe some people hate AI because they have an artist's eye for small inadequacies and it drives them crazy.
This is it 100%.
When somebody draws something (in an active fashion), there is a significantly higher level of concentration and thought put towards the final output.
By its very nature, GenAI is mostly using an inadequately descriptive medium (e.g. text) which a user then must WAIT until an output that roughly matches your vision "pops" out. Can you get around this? Not entirely, though you can help mitigate this through inpainting, photobashing, layering, controlnets, loras, etc.
However, want to wager a guess what 99% of the AI art slop that people throw up all over the internet doesn't use? ANY OF THAT.
A conventional artist has an internal visualization that they are constantly mentally referring to as they put brush to canvas - and it shows in the finer details.
It's the same danger that LLMs have as coding assistants. You are no longer in the driver's seat - instead you're taking a significantly more passive approach to coding. You're a reviewer with a passivity that may lead to subtle errors later down the line.
And if you need any more proof, here's a GenAI image attached to _Karpathy_'s (one of the founding members of openAI) twitter post on founding an education AI lab:
(What am I missing? This is not like "take 50 random art objects from humans and AI", but take 50 most human like AI, and non-obvious human art from humans)
First, by their own admission, the author deliberately searched for generative images that don't exhibit any of the telltale defects or art choices associated with this tech. For example, they rejected the "cat on a throne" image, the baby portrait, and so on. They basically did a pre-screen to toss out anything the author recognized as AI, hugely biasing the results.
Then, they went through a similar elimination process for human images to zero in on fairly ambiguous artwork that could be confused with machine-generated. The "victorian megaship" one is a particularly good example of such chicanery. When discussing the "angel woman" image, they even express regret for not getting rid of that pic because of a single detail that pointed to human work.
Basically, the author did their best to design a quiz that humans should fail... and humans still did better than chance.
A street with cafe chairs and lights, that's like an entire genre of impressionist paintings.
How so? Humans distributed all those "I filtered them out because they were too obvious" AI ones that aren't in the test too. So they passed someone's "is this something that should get released" test.
What we aren't seeing is human-generated art that nobody would confuse with a famous work - which of course there is a lot of out there - but IMO it generally looks "not famous" in very different ways. More "total execution issues" vs detail issues.
The test was interesting to read about, but it didn't really change my mind about AI art in general. It's great for generating stock images and other low engagement works, but terrible as fine art that's meant to engage the user on any non-superficial level.
No, hold on. The key part is that you have a quiz that purports to test the ability of an average human to tell AI artwork from human artwork.
So if you specifically select images for this quiz based on the fact that you, the author of the quiz, can't tell them apart, then your quiz is no longer testing what it's promised to. It's now a quiz of "are you incrementally better than the author at telling apart AI and non-AI images". Which is a lot less interesting, right?
I'm not saying the quiz has to include low-quality AI artwork. It also doesn't need to include preschoolers' doodles on the human side. But it's one thing to have some neutral quality bar, and another thing altogether to choose images specifically to subvert the stated goal of the test.
The anime pictures are particularly poor and look much worse than commercial standard work (e.g. https://pbs.twimg.com/media/FwWPeNhXoAQZGW8?format=jpg&name=...) -- but of course those would be too easy to classify, wouldn't they? I wouldn't fault anyone for thinking the provided examples are AI.
Why do you think so? I didn't see that explicitly claimed in the post (or did I miss it?)
Part of it is he's handicapped by having to avoid famous pieces -- but you can still easily find work that outshines these examples. For digital fantasy, art for card games like Magic: the Gathering. For anime, the art for gachapon games is wonderful. For landscapes, he chose a relatively weak Hudson River School painting, and many have more striking composition and lighting that seem very hard to mistake for AI (e.g. https://collectionapi.metmuseum.org/api/collection/v1/iiif/1...).
For me what really distinguished the more obvious human art is that it had a story. It was saying something more than the image itself. This is why Meeting at Krizky stands out as obviously human, and so is The Wounding of Christ whereas muscular man is not.
As with other commenters, I'm surprised the author liked the big gate so much. To me it was one of the easier AI pieces just by virtue of it's composition. It's a big gate. With no clear reason for being there, there are no characters that the gate means something to. It's just a big gate. Obvious slop. Paris scene on the other hand, did convince me. It does a pretty good job of capturing a mood, it sort of feels a bit Lowry but more french impressionist.
I think this has similar parallels to good character writing. A few words of dialogue of action can reveal complex inner beliefs and goals. The absence of those can feel hollow. It's why "have the lambs stopped screaming?" is more compelling than "somehow, palpatine returned".
To some extent, we already have had this competition between human made high art and human made generic slop for hundreds of years. The slop has always been more popular to the chagrin of those that consider high art to be superior. I don't blame anyone for consuming slop. I do. It's fun.
This is a bit of a ramble but I honestly appreciate that this survey genuinely adds another perspective to the question of what art is. Sorry if that sounds extremely pretentious. But then again, I like slop.
Interestingly I did a lot better in the second half than the first half - without going through and counting them up again I think somewhere around 40% in the first half and 90% in the second half. Not sure if it's because of the selection/order of images or if I started unconsciously seeing commonalities.
Telltale signs of AI:
- Cliches. "Punk Robot" is a good example, a human artist capable of creating that would've somehow been more creative. - Obviously facial expressions and limbs are telltale signs, very uncanny valley - If there's an accurate geomtric repeating pattern, it's extremely unlikely to be AI. Something like "Giant Ship" is afaik still practically impossible to generate. - Weird unfinished parts of a world. See "Leafy Lane". Why is there a vantablack hole at the end of the road? It's not physically impossible but it makes little sense and a human wouldn't put it there in that painting.
The curator was selecting human output for overlap with ai flaw/artifacts that are likely to confuse at a glance. He wasn't selecting randomly above a high quality threshold for both kinds as implied.
Typically AI is boring, takes the easy way out upon further inspection, likes lone straight lines and face front on shots and it just so happens there are many tests which he found old human examples of this, with large perspective/lighting flaws as well.
I don't care what the point of art is consesused to be, or if elephant-made art is distinguishable from a 5th grader's art.
The turing test was "obsolete" before eliza time, the solution was: it doesn't matter to me because i'm using it as if it were human.
I got all of Jack Galler's pictures wrong though. The man knows how to do it.
> So maybe some people hate AI because they have an artist's eye for small inadequacies and it drives them crazy.
Did the author really needed hard data to accept this?
That was below the belt!
https://en.wikipedia.org/wiki/Ambiguous_image
There is a strategic feature to it based on retrospection.
Proof: https://www.youtube.com/watch?v=FMRi6pNAoag&list=LL&index=74...
Or was there something more to it, specifically related to ambiguity/illusions?
I'm an anti-AI person, and this misses the point entirely. I'm not diminishing the technology--I think it's amazing that you can generate this kind of stuff in moments; it's truly incredible. The fact that it's so convincing is the point though. It's true that I can't tell whether another human was trying to communicate something to me in digital art, or if it's just AI generated, but up until a very short while ago I could always assume. I can't anymore, so now whenever I see an image online, I have to consider if it's AI or not before interpreting it artistically, and since I can't reliably do that, I can't interpret it artistically at all. It's like we suddenly found a way to destroy all art online. It's... honestly abominable.
An AI art Turing Test would be interactive with me telling it what to draw and what changes to make and see if what is producing the art is human or AI.
"Changes" are an interesting one, honestly as a professional artist who has to pay her rent, there is certain complexity of change beyond which I am likely to say "look, we're going to need to renegotiate the budget on this if you want this much of a change from the sketch you already approved", or even "no".
One of the other hallmarks of AI imagery was deliberately kept out of this test. There's no shitposts. There's one, as an example of "the dall-e house style". It's a queen on a throne made of a giant cat, surrounded by giant cats, and it's got a lot of that noodly high-frequency detail that looks like something, but it is also a fundamentally goofy idea. Nobody's gonna pay Michael Whelan to paint the hell out of this and yet here it is.