What might be interesting is to see if there was some sort of prompt the LLM could use to help itself; e.g., "After repeating the entire game up until this point, describe relevant strategic and tactical aspects of the current board state, and then choose a move."
Another thing that's interesting is the 1800 ELO cut-off of the training data. If the cut-off were 2000, or 2200, would that improve the results?
Or, if you included training data but labeled with the player's ELO, could you request play at a specific ELO? Being able to play against a 1400 ELO computer that made the kind of mistakes a 1400 ELO human would make would be amazing.
It looks like they have 3 public bots on lichess.org: 1100, 1500, and 1900
You have to give this human the same log of the game to refer to.