> whom is WebGPU for? […] it’s a huge rigamarole.
Where is this comment coming from? WebGPU enables compute shaders, and there are applications in anything that uses a GPU, from ML to physics to audio to … you name it. What is making you think game engines would be the only users? I bet a lot of companies are looking forward to being able to use compute shaders in JS apps and web pages.
> Godot has had zero development for WebGPU support.
Why would Godot be an indicator? I love Godot and their efforts, but it’s less than 1% of game engine market share, and a much smaller less well funded team. Of course they’re not on the bleeding edge. Unity is closer to 30% market share and is actively engaging with WebGPU, so it seems like you’re downplaying and contradicting a strong indicator.