Next, you can select the "Kerr black hole" mode, which adds rotation (spin) to the black hole. Additionally, you can augment the rotational speed of the black hole (its spin, labeled "a" and given as a percentage of the maximal spin).
Next, you can select the "Kerr black hole" mode, which adds rotation (spin) to the black hole. Additionally, you can augment the rotational speed of the black hole (its spin, labeled "a" and given as a percentage of the maximal spin).
When the user selects the "Static black hole" mode, this texture is computed on the GPU and cached. The "Kerr black hole" textures, however, have been precomputed in Mathematica, due to the need for double precision floating point math, which is not natively available in Apple's Metal shading language.
The source code, including the Mathematica notebook, can be found here https://github.com/graveltr/BlackHoleVision.
The code was written at Vanderbilt University by Trevor Gravely with input from Dr. Roman Berens and Prof. Alex Lupsasca. This project was supported by CAREER award PHY-2340457 and grant AST-2307888 from the National Science Foundation.
License: This app includes a port of the GNU Scientific Library's (GSL) implementation of Jacobi elliptic functions and the elliptic integrals to Metal. It is licensed under the GNU General Public License v3.0 (GPL-3.0). You can view the full license and obtain a copy of the source code at: https://github.com/graveltr/BlackHoleVision.
(And he was also my PhD advisor.)
It works very well (and in a browser!) but is limited to a non-rotating (Schwarzschild) black hole---we really wanted to include black hole spin (the Kerr case). As we write on the github, talking with Dominic about his implementation was very useful and we are hoping to get a paper explaining both codes out before the end of the year.