Any C/C++ project with even mild complexity has a good chance of being extremely difficult to build due to either missing libraries that have to be installed manually, system incompatibilities, or compiler issues.
Python has like 28 competing package managers and install options, half of which are deprecated or incompatible. I can't even run `pip install` at all anymore on Debian.
Even Rust, which is usually great and has modern packaging and built-in dependency management, often has issues building old projects due to breaking changes to the compiler.
All this is to try to say that I don't think this is some problem unique to JS at all - but rather a side effect of complex interconnected systems that change often.
A big reason Docker and containers in general became so popular was because it makes this problem a lot less difficult by bundling much of the environment into the container, and Docker is very much agnostic to the language and ecosystem running inside it.
Yeah, make sure no-one can ever fix your security vulnerabilities.
> As for compiler issues, just run it with the same compiler.
And when the same compiler doesn't exist for your new machine?
Freezing everything makes things easier in the short term, but much harder in the long term.
One can argue that this decision should be revised by debian but you should not install packages on system python installation for working into projects. Always use virtual environment.
» pip3 install supervisor error: externally-managed-environment
× This environment is externally managed ╰─> To install Python packages system-wide, try apt install python3-xyz, where xyz is the package you are trying to install.
As far as I can understand, they did this on purpose to dissuade users from installing packages globally to avoid conflicts with other Python environments.
Anyway, I'm not trying to argue about if that decision is right or not - I just wanted to use it as an example for my case that the JS ecosystem isn't alone and may even be far from the worst when it comes to this kind of issue.
Python is different here because in many linux distributions, there are many tools that rely on you system python. Python unlike node is not limited (in practice) to web applications. that's why you have to be more careful. So while I understand you are using this as an example, I don't feel that your comparison is apple to an apple.
They may or may not be running Node.js specifically, but I believe that many Linux distributions, as well as Windows, include JavaScript code in core applications. I don't see this as particularly different, except that they might choose to assume a single standard system Python that is able to be modified by standard Python development, whereas I would rarely expect that to be the case with however each component chooses to execute JavaScript.
No, they're not. I'm talking about core apps and services that are essential to a functional operating system. This is exactly the same situation. The difference is choices made by the OS and language ecosystem about how to manage dependencies in various use-cases. It is an apples to oranges comparison because of those decisions and not because of the language.
It's better all round to just assume that unless you're building something to be a part of the system itself, that the system interpreters just aren't for you. There's a special case for shells where they're actually UI, but I've seen so much effort wasted over the years trying to let system interpreters do double-duty as both system tools and development environments that I've come to the conclusion that it's simply not worth the hassle.
1. npm install
2. node my_script.js
First one downloads and installs all dependencies listed in a package.json file into a node_modules local subdir. This is equivalent to creating a pip venv, activating the venv, and running pip install against a requirements.txt file.Second one runs the interpreter with the script file and against the locally downloaded dependencies.
I.e. the local env dirs in Node.js are not a suggestion that you need to learn about, make choices, and actually use; they are just how the tool works by default, which makes the experience of using Node.js with NPM by far much better and less confusing than the default experience of using Python with PIP.
There are a load of scripts with `#!/usr/bin/python` (or similar) in `/bin`, which means package resolution can't look first in a local subdir otherwise all bets are off. Again: your system will break depending on which directory you run bits of it from. The system-provided process would be loading dependencies that it was not tested against. In case this is unclear, you do not want that to happen. It would be bad. On my system I can see python scripts involved in driver management. I do not want them to do unexpected things. It would be bad.
Python package management is a mess in lots of ways, but this particular choice isn't one of them.
Sure it can, it's just a matter of examining where it's being run from.
I wrote python-wool to load packages from a venv if it finds one.
I love Python but it has a terrible package ecosystem with mediocre tooling that has only gotten worse with time.
JavaScript has gotten better but it seems they are just re-learning things that were long figured out.
When I see new package managers, I just see a list of problems that they forgot to account for. Which I find strange when there have been many package managers that you can learn from. Why are you re-inventing the wheel?
We just had to workaround breaking changes in a patch version update of Spring Boot. Maybe it was true in 2005, but certainly not the case today. I know of products that are stuck in Java 1.8 and not because they are too lazy to upgrade.
However, some other projects around here using different application frameworks are stuck since the frameworks aren’t maintained or upgraded in ways that aren’t compatible anymore.
Looking into old Java code, it is hard to remember a time before enums and what a pain that is to deal with int constants instead of typed constants.
Node does not promise indefinite backwards compatibility, which is a design choice that they've made that allows them to shed old baggage, the same way that the Java developers chose to shed baggage in 8->9. Neither choice is inherently better, but you do have to understand which choice a language's designers were making during the time window in question when you go to run it later.
That's not the only reason. :)
Horrible syntax full of inconsistencies, bolted on type system with TypeScript helps but will always be bolted on, quirks everywhere, as if `null` was not bad enough they also have `undefined`, I can go on.
I simply avoid it for anything but small enhancements scripts on otherwise static HTML pages.
Likewise.
> I know [...] C, C++, C#, Python, Go, various flavors of Assembly
That's good. But these are all languages that either lack strong typing and or are themselves rather quirky.
Only C# and Go stand out, IMHO, as languages that are recently designed. Even Python did not have user defined classes in the first versions, and some things thus feel off (__len__, __init__, etc.).
Also C# and Go still have implicit nulls all over the place. Their designs show ignorance for modern language design. Sum-types, explicit null, immutability, sound type systems -- all lacking in all langs you mention.
So what languages do have these IMHO "Game changers"? OCaml/ReScript/ReasonML, Haskell, Elm, Rust, Gleam, F#, Scala, Kotlin, ...
Those languages really showed _me_ something important: how it could be better.
There is another group of languages that also sits on a unique place in the solution space: the LISPs (incl. Racket, Schemes and Clojure). I found it very worth while to learn to program with them as well.
If you do use C#, you may also want to add <WarningsAsErrors>nullable</WarningsAsErrors> to .csproj too.
The entirety of standard library is annotated since long time ago. All new and not so new projects are also null-aware. Pretty much either completely legacy libraries or libraries that explicitly removed Nullable: enable that is set by default for all new project templates do not have those.
As I mentioned previously - it isn't perfect, but the level of "good enough" of NRTs in .NET is such that the nullability is a solved problem.
And there's a reason practically nobody uses the languages you mentioned, and Javascript is so wildly popular. Most people don't really like or need type nagging systems. Sure, if you're trying to launch a rocket or doing something like building medical equipment or something else that requires covering your ass, then yeah, sure, go ahead and type the hell out of it. But for most programming tasks the languages you mentioned are overkill and frankly too obscure to use.
Also: TS popularity shows that not everyone in the JS community agree with you.
For server side web dev you will find that statically typed langs (Java, Kotlin, C#, Go) are a big chunk of the pie. Sure it also comes down to taste, but if you work in a large team, having stronger types can greatly help to keep the codebase in shape. (better IDE refactor tools, clearer for noob, harder to hide/ check in rubbish to git)
If you are afraid by obscurity, have a look at Kotlin!
TS is to the rescue when you have a big JS project, because that's what JS is not good at: big projects and large teams.
When I find my shell scripts from 20+ years ago, they still just run as intended.