I think the way that one learns to program says a lot about the programmer. I, like many people, started with games and websites, but although I understood conditionals and loops, and even glimpsed OO, I wasn't very good. My software sucked, I got bored of it, I slowed to a stall.
A couple of years later I picked up Python, and instead of trying to make games or websites, I worked on stupid little puzzles. Pointless things, really. After a lot of work I built a Befunge interpreter (probably my own "tipping point"). And many useless puzzles later, I somehow wound up a genuine computer scientist.
People always talk about "getting things done". I just worked on meaningless puzzles, and that was the best thing I could have done. Anecdotally, to me it was about achievements and challenges. If you grow tired of the drive to "get things done", make something pointless.