I did not suggest otherwise
> For the above reasons, that's exactly how they're marketing it
That's not how it's being received (see other HN users in this very topic) nor how Apple is marketing it for Vision Pro
I did not suggest otherwise
> For the above reasons, that's exactly how they're marketing it
That's not how it's being received (see other HN users in this very topic) nor how Apple is marketing it for Vision Pro
If you don't need the feature, and don't like the feature, and you have to dig through accessibility settings to enable it, then it's a strong indication that the feature probably wasn't built for you
If you're curious about who this was built for, look up iPhone Switch Control [1] and you'll see how people with mobility issues otherwise use a touchscreen
> Eye tracking is very impressive technology, and foveated rendering is an excellent application...
> useful as an accessibility feature
The iPhone eye tracking mode relies on dwelling with your eyes, making it much slower than tapping, therefore not a good option for people without disabilities. Unsurprisingly, the setting to enable it is under Accessibility.
That doesn't rescue it from being a poor control scheme.
You’re literally just arguing your personal opinion by continually restating your personal opinion. Some people love this UX. By definition that makes it an excellent UX for some people.
It’s not a poor UX, it’s just a poor UX for the type of user you are.
> Imagine having a jittery cursor in the center of your vision at all times? If I had a mouse/trackpad working like that it would immediately be replaced but that's Apple's eye control. Imagine scrolling a page and every where you glance there's a spotlighted/popup control or ad? That's Apple eye control utilizing dwell and snap to item.
Nobody has responded to those but instead keep saying I'm attacking accessibility.