For most applications, the choice of algorithms and data structures has more impact on performance than programming language.
The one big exception to this I've found is working with image data. When you have over a million pixels, you'll have a slow time transforming them unless you can process each one within nanoseconds. Even a compiled language like Rust will struggle with image data if you build it in debug mode. So there's really always going to be a place for optimized implementations of those sorts of things.
Then caring about a microptimisation over readability would still be the wrong call