I was a swift developer for ~5 years before taking a rust job recently. The gap in tooling quality between swift and almost any other contemporary language is immense.
Using Xcode taught me to keep my expectations low for my programming environment. The compiler would straight up crash with shocking regularity. The debugger was utterly useless a huge majority of the time (it would just lose track of symbols and couldn’t inspect anything when you hit a breakpoint, every expression you would type to lldb would fail with an inscrutable error.) I had to keep a script around to blow away all of Xcode’s DerivedData and restart it, and I probably used it a half dozen times a day. It was terrible.
With Rust I’m using RustRover, which IIUC uses rust-analyzer which is part of the vanilla toolchain (ie. vim/neovim or vscode will be just as good as they can use it too), and I’m continually shocked at how well it works. I’ll be typing an expression that has an ambiguous type, and the moment I finish it with something unambiguous, the editor responds by filling in all the types around it within a second. And this is with tons of map/filter/iter expressions where the type inference is insanely complex. There’s no restarting the IDE because it’s out to lunch. There’s no expression that rust-analyzer can’t figure out but the compiler can (unlike swift which seems to have one type checker for editing and a different type checker in swiftc and they disagree constantly.) It’s fast, it’s reliable, and most importantly it’s correct.
Trust me, if you think Swift’s tooling issues are unavoidable reality, you need to see how good other languages have it.