> BSP is just outdated and limiting
- In quake brushes are not just visual, but are also used to solve collisions. Without brushes you need separate “collision meshes”.
- brush based editors are much faster for prototyping space shapes. Art can always be improved later and is even outsourced. Gameplay is harder to get right.
- brushes are easier to reason about in processing for auto generating UV coordinates and light mapping
> just make smaller models and combine them in creative ways
This is a cost saving choice, not a better game choice.
What games do you want to play? The ones where the space is tailor made? Or the ones with a lot of copy paste?
Also if you look at the spaces in the article, they don’t have a lot of clutter anyway.