Developing a D-20 Watch for Tabletop Roleplaying Games
timestoptech.com
timestoptech.com
[1]: https://www.crowdsupply.com/oddly-specific-objects/sensor-wa...
I'm not sure about the wristwatch form factor though, most dice rolls in TTRPGs are visible to everybody as they're made, so I would've expected a device you can place in the center of the table so everyone can see the rolls (the exception being private DM rolls of course). Being system agnostic or programmable would also be really cool, but I can understand why a hobby project would just focus on the game the creators (and 99% of the TTRPG market) are playing.
I would love to see something like this made into a mechanical watch complication.
The same way people will roll a die for a while in their hands, especially if they really want a good roll, even though after the first two shakes it's making no difference. You should be able to really keep shaking your wrist for a while if you want.
But seriously: the interface design that goes into "up, down, ok, back, start" and the gestures of "press, hold, hold2" necessitate (and enable) a whole different UX than smearing react javascript components onto a 30mm touch screen with a (checks specs) 1 week battery life.
There are _real_ advantages to designing a stateful / navigable interface, and years-long battery life makes it Not a Toy.
Not a single photo of this from any other angle than straight-on, so I presume it's very thick and that such off-angle/oblique photos would be unflattering to the product.
https://timestoptech.com/products/d-20-steel
Case Width: 37 mm Thickness: 10 mm Lug-to-Lug: 41 mm Lug Width: 20 mm Weight: 48 g