But the last thing I want for my kid is for them to learn that active trading is fun, lest they try doing it with real money.
But the last thing I want for my kid is for them to learn that active trading is fun, lest they try doing it with real money.
Some of the games we made were a quizz platform (times tables, French words etc.), a version of etch-a-sketch where they can move a cursor around, draw, and change the color, and a 2d space shooter game.
It was a good platform to introduce them to code on some of the more tangible bits such as explaining that the screen is a grid of pixels, and that hitting the move button means incrementing your position variable by a few pixels. It's also quite cool for them to be able to bring this to school and to explain how it works, both from an electrical standpoint, and for some of the simple software bits.