One of the largest Godot projects is transitioning off of Godot
youtube.com
youtube.com
The reddit subgroup has 300 members: https://www.reddit.com/r/themirrorspace/
The YouTube channel has 700 subscribers: https://www.youtube.com/@TheMirrorEngine
This doesn't come across as that big of a project in terms of user base.
For example, this Godot-based game on Steam has 12K reviews. It is definitely much bigger than The Mirror: https://store.steampowered.com/app/1637320/Dome_Keeper/
And another with 24K reviews: https://store.steampowered.com/app/2218750/Halls_of_Torment/
(Also is the guy in the video okay? His eyes are really red.)
I think you're correct that this isn't remotely one of the larger based on this style of metric.
That makes the video feel like clickbait. Yeesh.
2. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.
Game server - there's still a separate NestJS backend for the web. The code is here: https://github.com/the-mirror-gdp/the-mirror
> Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.
Yes exactly, that's what we assumed
It also appears to be in pretty early development.
So, even if it's a big project I'm not sure it's notable in the same way it would be if a major commercial game that had already been released using godot was switching off it of for some reason?