Grim Fandango
filfre.net
filfre.net
Not that criticism is bad but Grim Fandango seems to one of the most if not most loved adventure games (just visit and adventure game forum or subreddit). So one can take it apart and think about the individual parts but the whole is certainly a masterpiece of a game.
Cheating in multiplayer games is obviously indefensible, but I’ve never been above cheating in a single player game. Games are a relaxing outlet for me and if I get frustrated long enough I’ll look up the solution.
That said, I will have one of two reactions upon spoiling a puzzle. I’ll either realize that the answer was right in front of me and I’ll be disappointed I didn’t spend a little more time on it, or I’ll realize I would never have figured it out and be glad I went for help.
The elevator solution was an example of the latter.
Old man Murray (site is still up, though over 20 year since an update) had a good post about adventure game puzzles.
Page 2 and 3 sum up the frustration.
https://www.oldmanmurray.com/features/78.html
Adventure games have gotten better..
Care to provide examples of which modern adventure games are better?
Puzzles were very difficult at that time in games, possibly intentionally because Lucas Games was selling hint books.
Throughout the whole game you take planes to fly from one location to another, and this eventually depletes your credit card.
At some point you have so little money that the only plane ticket you can afford is a rusty world-war-era biplane that will fly you to some destination through the famous Bermuda Triangle [1]. It's the only option you have so you will eventually take it. But why that? Because when in flight, a tractor beam pulls you up and you find yourself, the biplane and the pilot in an alien space ship, which is how the game justifies the myth of the Bermuda Triangle.
Now if I remember correctly, you will be stuck there and will have to reload a saved game, unless you have a guitar with you. In fact, in the space ship you meet the alien captain who is wearing the classic white Elvis dress. If you earlier purchased a guitar in the shop close to your apartment and now give the guitar as a gift to the alien captain, you will then become friends, and the alien captain will allow you to leave the spaceship with the biplane. Even more, on the ship there is a machine named "lotto-o-matic" or similar, that will predict lotto numbers. So you have to use the machine and collect the receipt. Back to USA, you can use those lotto numbers and win an incredible amount of money that will allow you to take all the planes you need for the remaining of the game.
I remember this particular puzzle as I was stuck for weeks in this limbo without money trying countless useless solutions. I leave in Italy those hint books did not exist and there was no internet. Luckily at some point a local game magazine (Zzap! [2]) answered a letter from another gamer who was asking for a clue.
[0] https://en.wikipedia.org/wiki/Zak_McKracken_and_the_Alien_Mi... [1] https://en.wikipedia.org/wiki/Bermuda_Triangle [2] https://en.wikipedia.org/wiki/Zzap!64
He's not completely wrong and the tendency of adventure games to sometimes veer into puzzles that are more moon logic based did I think contribute to the fall of the genre but I do think that he overemphasizes those faults and has a tendency to describe puzzles that are merely hard as impossible to figure out.
Also, I disagree with his criticism of the interface, as a kid it definitely didn't bother me, if anything I find it less frustrating than the amount of pixel hunt in some adventure games.
Although I generally remember 90s games being somewhat brutally unforgiving, the lesson they would teach most thoroughly is to save often.
I don't like how some of these reviewers feel like failure = bad. It's sheer laziness or frustration.
Today "adult" often means "there's sex and/or gore", but the content is still simple and juvenile. But Grim Fandango isn't like that, it's just full of themes that probably confused the heck out of almost every kid that tried to play it.
Like the very first chapter throws you right into office politics. You deal with stealing a job from another salesman, sabotage a pneumatic tube messaging system, and sneak into your boss' office.
It all makes perfect sense for adults familiar with office work and all the movies it references. But I recall I tried it when I was maybe 14 and I couldn't make head nor tails of it. I didn't even realize the pneumatic tubes were actually a thing.
Things like Monkey Island and even Full Throttle are far more accessible.
Also this is not too dissimilar to how adult life that surrounds every child is to a child. You're sort of used to living in a world that has workings beyond your comprehension and just going along with it. I didn't get what exactly was going on but I did understand /something/ was.
I'm listening to a review of The Great Mouse Detective (1986) which has a similar ethos, as did other content targeting young people from that era. Also I recall picking up books as a kid that were certainly not meant for children and adults back then didn't even blink, and I think it stoked my curiosity and interests and pushed the boundaries of my understanding, as well as prepared me for growing up. I don't think I ended up being a worse person or being traumatized in any way. Part of me wonders if kids' content being much more sanitized these days is a mistake.
The sense of sneaking into an adult world, even a fantasy one, might be what made the game feel so special to me.
Brilliant observation that never occurred to me. Around that age being allowed to sit with and listen in on adults having normal adult conversations - being one of them - felt special.
You bring up a great point, I do feel sometimes that children media in the 80s didn't completely try to dumb down complexities of adult life even when targeting children. While there are exceptions, it does feel less true nowadays when looking at modern media. The problem I feel is that at the same time as we sanitize children' content more than we used too, children have more access to unfiltered content through often poorly secured devices.
As for Grim Fandango, I played it around 15 and while, yes there were elements that flew above my head. I still remember it as an amazing experience and my first introduction to the film noir genre (shortly after that was reinforced by playing Under a Killing Moon given to me by a friend of mine)
I was certainly not traumatized (apart from the week of nightmares after seeing Alien one night on TV at age 12). Because of this, I had no arguments when I learned my 11 and 13 year old kids' mom and their stepdad had secured tickets for us to go see Deadpool & Wolverine when I was visiting last time.
Kids understand more than one may think, depending on how much "real life" they assimilate through culture (and parental guidance), I believe.
That's indeed an unfortunate fact. In fact, most "adult" stuff is actually for teens or young adults. Teens love sex and gore, they want to be edgy, they want to prove they are not children anymore. Actual adults, the kind with jobs and families, are usually passed that. They may still enjoy their sex and gore, but it is just one theme like another.
I think a good way to make a difference between "teen adult" and "actual adult" is to look at the age and environment of the protagonists. Is the main character a teenager or young adult? Does it involve a school of some kind? Then it is probably for teens. Is the main character middle aged? Does it involve work, especially office work? Are there parents among the protagonists? Then it is probably for adults. Sex and violence are secondary.
"Adult" = "involving maturity". It is not the topic, it is how it is processed - with developed vs juvenile abilities.
And "adult" is not a janus word, representing both the mature trait and its lack thereof: the second is just given by severe misunderstandings of maturity because of deficiency or twisted incentive. The same works for other words, such as "art".
Sam and Max had so much Americana that, playing as a non-American, got me into the deep cuts of American culture. I think a lot of it was contextual. I didn't get all the references at first (e.g. who's John Muir for instance), but the context made it possible for me to figure it out.
The only other thing I remember from that game is the hock-a-loogie minigame, which I mastered. I wonder if my parents had any idea what I was up to on the computer?
On day when he was really mad about $(thing I predicted) he just comes out and says ‘vehicle’ like it’s spelled.
I don’t remember feeling smug or annoyed, mostly just kind of bummed at the farce.
What do you mean by this?
In what what is "ve hicle" not pronouncing it as it's spelled but "ve icle" is? Isn't the one including an h more faithful?
Edit: I guess my point is that "as it's spelled" may be non obvious in case of vehicle.
One of the many right ones.
'Cause boy are you going to be surprised when you find out about "accents".
I recommend King of the Hill for more of that. The show aged well, very thick americana that is genuinely funny and somewhat insightful. The more “adult” I became, the more hilarious and somewhat “deep” I started finding all their slice of life premises.
There is even one character who speaks so fast and with such thick texan accent (Boomhauer), it is almost impossible to understand him half the time.
One interestint part about it, the show was created and written by Mike Judge, who (among a few other legendary shows) also did Silicon Valley (from mid 2010s).
But in Asia we were immersed enough in American culture through books and Saturday morning cartoons that it didn’t feel that foreign.
Kind of like Police Quest 1 too. Although it did teach me to type "use handcuffs" fast enough. Also the spelling of "briefcase" and other longer words.
We learned about the Miranda rights, and the PR-24 nightstick. I remember the sobriety test part. We didn't know what a "field sobriety test" was exactly, but we knew it was something to do with drunk drivers. Somehow we managed to finish the game.
I think most people can pick up a lot of clues from context alone.
The things my kids have seen and knew before 6 years old was 1,000 times worse than anything in Leisure Suit Larry. Our daughter was repeating racial and sexual slurs she learned in the cheap "after-school" shes forced to attend.
American parents or society doesn't care about their kids at all in general (did we ever?) and growing up in this broken society is far more mentally damaging for kids than 20-30 years ago.
All politicians are
a. hardworking.
b. honest.
c. ethical.
d. on the public payroll.
Correct answer: d.
"Gone With The Wind" is about
a. outer space.
b. a bank robbery.
c. four hours long.
d. dust.
Correct answer: c.
Two bits is
a. all it takes to consume a "Big Mac."
b. computer talk.
c. about a dollar.
d. the former cost for a shave and a haircut.
Correct answer: d.
https://allowe.com/games/larry/tips-manuals/lsl1-age-quiz.ht...I also remember these games easier to beat before the internet was so pervasive and these kinds of things were the best way to pass rainy days, we'd draw out notes and maps on paper and all sorts of stuff to beat them - different times now, people's attention is way more scattered
That said, like others here as a kid I loved the adult culture references even when I didn’t fully get all of them.
Ironically, one of the most forward-looking approaches to extending playtime without relying on obtuse puzzles had been already pioneered (in a flawed way, certainly) by Sierra, the company which often served as the contrast to LucasArts' reputation for innovation. I'm talking about The Colonel's Bequest, which elaborated the classic adventure game score system into a kind of scavenger hunt, a precursor to achievements in today's games. Grim Fandango would both aesthetically and thematically have been a great fit for that kind of "find the secret scenes" style of replayability.
But man, what a great story and what a beautiful style. I always half expected to see Hollywood pick this up and turn it into a movie. Just imagine what the folks at Pixar could do with this (with Tim Schafer as executive producer, of course).
The Pixar movie with similar themes is 2016’s “Coco”. It’s a fine production, but the themes are much less adult than in Grim Fandango.
Finally I caved and watched a longplay on YT, and I have no real regrets. Great game, but that’s probably the best way to play it. Life’s too short.
One unfortunate aspect of classic games is how dated mechanics can get. It’s a problem that music or movies don’t really have, besides maybe feeling a bit cliché.
In the case of Grim Fandango, the tank controls are a bit awkward, some puzzles are actually quite difficult and require logic that would only make sense to a point and click adventure gamer from the 90s.
It deserves to be enjoyed and remembered, just because of its sheer style and creativity.
Silent film would like a word. Er, uh… an intertitle.
Lots of modern viewers find films made before digital editing weird, or even near-unwatchable. The editing isn’t quick enough, shot pacing feels too slow.
Acting styles have changed over the years. It can take some work to be able to enjoy film acting from decades ago.
Older special effects are an acquired taste. I’m thinking of things like pirate movies where the ships are very-obviously models in a tub of water, easy to tell no matter how good the models because the water itself looks “small” in motion.
On the music side, older music will be mono. Tons of old blues legends exist only in scratchy, terrible recordings. Older music sounds different than more recent stuff and could not have sounded like the modern kind, because they could only mix so many tracks without ruining the sound, since each down-mix meant a re-recording and a loss of quality. Newer tracks will almost always use visually-aided editing that includes adjusting vocals by eye rather than ear, which changes the way things sound a lot.
I think they have a lot to offer story wise. And very little in terms of being blocked by mechanics.
I was just thinking about it myself when considering the new remake of Silent Hill 2. It's mostly beloved for its story and it spends a lot of time on that, and there's of course a lot of survival-horror combat in between. But beyond that there's another horror game (and just game) staple: lots of puzzles.
The SH2 remake aimed to be very faithful so was always going to have a bunch of puzzles (Silent Hill games typically have had a separate difficulty setting just for the "riddles"). But it's one of those things that you still almost have to have, particularly as a horror for some reason.
Silent Hill 2 is actually a case where even the "obligatory" elements operate pretty well in service of its themes, but plenty of the time games have these things just to have them.
The characters, the writing, and the story are all so incredibly good. I love that game and I actually think about it a lot lol. But those "puzzles" are just inscrutable.
It's interesting how movies today seem to be the "top" art form: there are books, comics, videogames that want to be movies, but never in the other direction. (There are books and games based on movies, but they are clearly secondary.) I wonder if there could be some other art form that would be "above" movies in this sense.
Books are the odd one out in that they don't have this problem and as a result are still considered prestigious (probably moreso than movies) but instead suffer from lack of audiovisual communication.
An example of this: watch Kramer vs Kramer. It’s a great movie, with a big name cast telling an emotional story. Try to think of a more recent movie like it.
Finish Him.
That'd be like counting TikTok as part of the movie revenue.
The humour was dark and the world building was so nuanced and poetic.
How many games are still being talked about and played that long after the fact?
I didn't.
>the improvements in graphics
That would be the big one. Also whatever changes in development/publishing that made it producible by an indie outfit no one had heard of, rather than Tim Schafer(TM) backed by LucasArts(TM).
The remastered version has been released before AI upscaling got interesting. I wonder if a re-remastered version could be made look better.
And thank god for that.
I had forgotten all about it. Such nostalgia at seeing the cover.
It would all come crashing down only a few years later, but it was a massive wave.