I've got a fractal approach working pretty well as of last week:
https://x.com/dgant/status/1851840125065453894 https://x.com/dgant/status/1851835968342446576?t=kCUSWCtJEc_...
How it works:
- World space dithering
- Apply 2D ditheringalong triplanar-mapped surfaces
- Choose coordinate scale based on depth such that the dither pattern ranges on [1px, 2px)
- Paint sufficiently distant surfaces using spherical coordinates
So there's some repainting at depth thresholds but it's not very loud in practice.