I gather you write cheat exploits... and if public... eventually the players account/GPU/IMEI risks getting permanently banned/flagged.
It is always easier to break something, than to build something stable. People may focus resources on better content, game-play, and performance. Or play wack-a-mole with hostile Desktop/Mobile users...
Thus, some folks won't ever patch exploits... just shadow-ban the users running them...
Have a nice day =3
Actually, public-key-signed object-p2p exchange systems allow for all sorts of fun. Even if people fiddle with the state exchange, the time+last_event indices can flag lag switchers, and signature audits detect memory patchers...
My point was, one doesn't need to lock the door if you own a alligator farm. =3
Indeed, the secure machines were not as popular as cheap consumer solutions, and despotic political posturing. =3