Nintendo's 'Palworld' Lawsuit Takes a Turn
forbes.com
forbes.com
>The first patent is about aiming and firing some sort of item toward a character “in a field” (it literally specifies that) triggering a combat state.
>The second patent is something about being able to capture creatures in the wild, rather than just in a battle setting.
>The third patent is about riding creatures in an open world, and transitioning between those creatures.
For #2, I'd argue that by the nature of open world games, the capture event is already in a battle state before it starts. And maybe even you are already in a battle state all the time, which counters #1. And for #3, I've seen games do this since the SNES era and they've never tried to protect their patent.