Then I was wracked with guilt about spending all my money on a game I completed in two days.
Then I was wracked with guilt about spending all my money on a game I completed in two days.
Would love to hear more about this, if you have any recollection :)
You skipped several levels and saw only some percentage of the intended content, gameplay, story, etc. Games in general, and Ecco the Dolphin is no exception, are very much about the journey and not just the destination. You missed out on themes & experiences like isolation, making friends with those outside of your in-group, conservation, time travel, communing with dinosaurs and, of course, space travel.
So, you really shouldn't have felt so guilty.
You can however say that skipping levels also skips the story, so they did not finish the story.
If you told me you beat Mario on NES but you didn't even play 24 out of the 32 levels, and you never beat them otherwise, I don't think I'd give you the same credit as someone who beat each level.
This is why Any% speedruns (get to end credits any way possible) are their own category.
People have different interests and finish in their own way.
If you’re really into a game you’re missing out if you don’t try to beat it in different ways.
If you’re really into one particular way you’re really kind of being a bad sport if you insist others enjoy a game in your preferred way.
which is actually faster than the 20:44 TAS! (https://tasvideos.org/228G)
TASes are pretty much always measured from power on to last button input required to trigger the credits. With normal speedrun, timing various from game to game, but a common method is timing from selecting new game to the last hit on the final boss. So games with long openings or with interactive post-final boss sequences that have to be played before the credits start would have inflated times on the TAS.
The TAS counts about an extra 15 seconds before the game starts. The TAS reaches the point the speed run stops counting at 18:52, and continues to play out the ending. So the TAS would be measured as about 18:37 using speed run timing, so the speed run is still genuinely faster than the TAS, but less than the official numbers indicate.
It seems like the speed run uses a glitch that the TAS deliberately avoided. From the TAS description:
> At the same time, a major new glitch allowing Ecco to go through nearly any wall was not used because the frequency of its use would make the run very repetitive.
I had no idea what this was.
For people like me, after clicking through the link and some googling:
TAS = "Tool-assisted speedrun" or "tool-assisted superplay", and they are "generally created with the goal of creating theoretically perfect playthroughs".
That any% run was fun to skim through though. I had no idea what was happening.
Whole point of a TAS is to show what "perfect" speed run would look like.
Seems like a sibling comment explained this already in much more detail: https://news.ycombinator.com/item?id=42082420