"Don't f***ing trim the copy"
jessepollak.me
jessepollak.me
By the same token, I totally accept when the things I've spent hours pouring over get thrown out the door. We recently had a design review where someone said one of the elements I put hours into looked like a 3 year old had drawn it (they didn't know it was done by me, they thought it was outsourced). It was the kind of style I was going for, but that reaction made me realise it totally wasn't suitable for the site. I was a little hurt of-course, made a joke about it and brushed it off. We now have a completely new version of this page that's way better than my original vision.
Wrong response: “You fucking trimmed my copy.” “I don’t want to get mad but I sat there for FIVE HOURS crafting that yesterday, there’s a reason for every word.”
Right response: “I see you changed my copy. What improvements were you trying to make? I felt point x,y,z were important and you left them out. If you were trying to make it shorter, here's a shorter version that includes the more important points.“
-Jordan (1 of 5)
His cofounder overreacted, and in a bad way.
This isn't a healthy relationship.
I'll also add a few CSS rules that break things on other pages. Who knew you were supposed to put those in particular files, or that you'd used those selectors for other purposes.
Since I needed another database column, I added one to one of the central tables, locking the database and breaking a batch job that couldn't recover properly, leaving a messy clean-up job for you later.
Oh, and I also just copied over the patches and rebooted the server to makes sure they were applied properly. Sorry about all the background processes that didn't restart properly because of the hard boot.
That is what it feels like to a copywriter when you mess with their words.
I would never send an email that said "You fucking changed my CSS". It happens ALL the time to developers. In fact refactoring, telling each other what you think is wrong in the code and how to fix it is a core part of team software development. Nothing is ever perfect. You can't be that protective of any part of your product.
In terms of efficiency, "You fucking changed my CSS" says a lot in just a few words. Once that's out of the way, you can always get on to the finer points of why that's a bad thing.
But trust me, do this for two years instead of just two weeks, and the team stops respecting or trusting each other. Each little verbal jab accumulates over time and deteriorates the working relationship. "Don't work with John or touch his stuff - he goes ape shit every time some little thing happens."
There's a good saying that goes "never attribute to malice what can be attributed to incompetence / stupidity / misunderstanding" (the last word depending on your context).
Basically, cursing someone out does not necessarily yield results over the long term when there is an underlying problem that can be solved in a more civil fashion.
I do agree that you should be able to say how you feel, but "You fucking changed my CSS" is an overreaction. I work on a project with 4 or 5 other people. Sometimes they change something and it breaks me, and sometimes I change things and it breaks them. When that happens I can choose to react in a few ways:
1) "You fucking broke my code."
2) "Why did you change my code?"
3) "Why you change THE code/Why did you make this change?"
4) Ignore it and fix it myself.
Of the 4, #3 is probably the most appropriate reaction and can easily be stated as "Why did you make this change? It broke functionality/function X!" And it easily conveys the issue and your dissatisfaction.She could have stated, "Why did you change my copy? I carefully selected each word and I think the changes detract from the overall feel." Boom. Done. Dissatisfaction has been conveyed without sounding like a child.
Why choose words carefully when communicating to the public / investors, and not to team members / partners?
I'm glad I haven't had to work with people who acted like this yet. As I'm pretty sure my response would be a very efficient "Fuck you, stop being a child." somewhere around the second time it happened.
That said, while she was upset for the wrong reasons, she wasn't wrong to be upset. One thing you shouldn't do is monkey with someone's work and then push it out without any sort of dialogue.
Also, for what it's worth, your examples all beg the question. There's nothing in the blog to indicate that Jesse's changes had a measurable impact on the copy one way or the other.
The reality is that everyone here speaks English, and if the guy is editing your copy, it means he has opinions about English, which is enough to make him "technical" in the sense of the previous example. He's not as good as you are, but his copy will be serviceable. The situation you describe would be akin to having your cofounder be unfamiliar with English grammar.
I've seen plenty of "sales" documents written by people who could write English, but couldn't write copy. If you're considering "might actually convince someone to buy this product" as your end goal, it's very, very easy to end up with something that isn't servicable at all.
No one's work is sacrosanct and without opportunity for improvement. So when you're f-bombing someone because they altered your work, maybe stop to see if your work just wasn't all that good to begin with and needed a boost.
What makes a good application "great" isn't obvious. It's the little things hidden in the details. Often, we don't even notice the details. That's what makes great applications so difficult to replicate: you can't enumerate their greatness in a bullet-point list.
Likewise with great copywriting. If you don't trust that every word your co-founder wrote has importance, and that you should at least review with them before making changes, then you didn't pick the right co-founder. It's ok to work toward improvement, but that work shouldn't be performed unilaterally.
Finding it in yourself to trust those around you is a difficult trait to acquire, but it's essential to strong team building.
Totally agree. The overarching issue here is cooperative communication.
But have you looked at the text in question?
It's no work of art. I don't know whether the live version is before or after, but in all honesty it could use quite a bit of trimming, as well a whole lot of editing in other ways. The current copy makes the typical noob mistake of trying to cram every bullet point in the pitch deck onto the front page. This is not someone with ten years of experience who actually knows how each word will help the business, it's a kid trying to figure it out by spending five hours thinking about it.
If an intern sent me a "fuck you" message for refactoring a bunch of not quite working spaghetti code, I'd show them the door. That's a lot closer to the situation here...
If this was an experienced copywriter with a decade of real world experience putting out content that was close to perfect, your story would seem a lot more reasonable, but it doesn't seem to be the case here.
Yes, if you've got someone who can't stand not leaving their personal imprint on everything that passes by them, you've got a problem. Doubly if it breaks stuff.
However, if you've got someone who makes studied changes to (text|code) with the goal, and better yet, effect, of improving it, you've got gold.
The team here could use some process. It could also use a lot of maturity.
If you've got 2.5 weeks to turn a hackathon project into a "company" to pitch to investors, it could be that the underlying issue your cofounder has isn't related to the copy.
It could be related to the fact you took 2 days off during the middle of your sprint to get the project ready while she worked through.
But I could be completely off the mark.
1) Hurling them at a man who wants to hit them with a bat (a bubble metaphor?)
2) Tying them to the ground with guy-ropes so they don't get blown away (I won't try and find a metaphor).
This is a trivial aside in the context of the article but it reads in such a dissonant way, up there with 'could of'.
Don't take yourself so seriously. Unless you've literally tested every word, theres not a reason for every word. You are just flinging paint on a wall and calling it art.
(side note: you're young, its not bad being called an amateur. It's a good time for you to get rid of bad habits)
What happened after that? Did you apologize and change it? Leave it?
How did she react afterward? How's your relationship now? Were you able to fix things between the two of you?
I know the rest of your story doesn't really have anything to do with the message you are giving, but I like my stories complete. :)
-Jordan (1 of 5)
It's good to know your strengths and to be willing to lean on the people that you trust. It's bad to be a pushover.
Do you think she got mad because your change made the product less compelling or because she felt it undermined her status?
However, the article is right. If you delegate something to someone, you should discuss with them before (or occasionally after) overriding their decisions. If you do that too often, they may not be compatible with your vision for that position, in which case you should find someone who is.
People aren't machines. We're not built to go 100% all the time.
There's an ebb and flow, a natural cycle to things.
Sailing ships have watches. The crew in their bunks isn't slacking. They're resting up for their turn on deck.
Now, if Jesse's not carrying his weight, it'll show eventually.
I see too many frictions over small stuff here. Really.
How these people balance their work/life ratio is really none of your business, especially since you don't know any details.
> It’s a saying I learned in Quaker school, but it applies to almost every situation.
I find that it's generally helpful to keep this mindset. I try to keep in mind, it's really the result of my work (the final product) they are criticizing, it's not really me that they are trying to attack. Sure, I spent nights on something, but in the end if it looks bad, it looks bad. I can choose to feel hurt for a few seconds, over it, and make it better the next time around.
I know it doesn't roll off the tongue like "it's not personal, it's just business," but the problem is most of the time when I hear that particular phrase, I'm probably about to be screwed over in some way.
If you have everyone putting fingers in everyone else's work, why would you want to spend a week working on something when you know someone could just come in and undo it on a whim?
In saying that, it doesn't mean people shouldn't take feedback, though eventually, you'll have to start trusting your team to make decisions for the business. As a founder, you can't go around making every decision for your company, it doesn't scale that way.
The problem wasn't the copy changes. It was not demonstrating sufficient respect for the other person's work. If he had emailed the colleague with a note as he started tinkering ("Great work on the landing pages; I'm going to see if I can tighten the prose up a bit.") and then sent her the diffs, there shouldn't have been any upset.
I think the problem is on how do you know what is actually best?
This is a problem for developers as well. "you refactored my code into some unreadable crap" - "I made it more clear and DRY"
Lots of code (and copy) are highly subjective, like when to use a design pattern or when/if to break the Single responsibility principle etc.
It's easier if you have a tight team that have worked together for a long time and get a long fine. However, it's also good with different views in order to actually get the best solution in place.
How do you handle these kind of problems in a good constructive way?
It's all about the goal. Be flexible. To get there someone has have responsibility to make a final call. If it's technical, a right or wrong answer can be made on merit.
For non-technical or subjective decision defer to founder(s) experience, training or gut feel and back this decision up with measurement and make adjustments if needed.
Yes it bugs me too, I guess that's a sign I'm officially an old grump now.
"hey - great work so far - can I tweak a couple of things?"
instead, you now have a blog post (and HN thread) worth of analysis on something that should have been very simple. OTOH, no publicity is bad publicity, so it's all good in the end.
I'll put it only list of projects to check back in on though.
Reminds me of the movie Amadeus: "Too many notes."