> I had found a way to obtain a privileged access token within the environment (a story for another day, but a certain game's executable had hardcoded credentials!), but I wasn't sure what I could do with it.
Can someone speak to this a bit more? I'm under the impression an executable binary shouldn't be easily read to find such credentials, and I don't know what else a game dev is supposed to do if their executable needs to authenticate itself with a remote server.