Adobe must not be stoked about this news. And I'll just keep my fingers crossed this all heads in a direction that's more Logic than Dark Sky.
Adobe must not be stoked about this news. And I'll just keep my fingers crossed this all heads in a direction that's more Logic than Dark Sky.
Adobe used to be one of their biggest supporters and helped winning over users to the Mac platform.
This has diverged significantly over the years, and I think Apple is looking at Adobe and their business model and realizing that it both lucrative for them to have software that fills into this market to round out their creative pro apps suite and that Adobe increasingly becoming aggressive with cost / licensing and tactics to extract revenue aren't good for their ecosystem.
That's my working theory, at least.
This is a case where mergers are expected to make prices go down. As opposed for substitute goods, like macbooks and dell laptops, where a merger would probably make prices go up.
In both cases you have a prisoner's dilemma between vendors - with vendors producing substitute goods, the "defect" option is to lower your price. (This makes you more money, but costs the other vendor more money than you made.) For substitute goods, the "defect" option is to raise your price (this makes you more money, but costs the other vendor more money than you made.)
So mergers of vendors of substitute goods are usually bad, and tend to be blocked, because once merged the companies can coordinate to raise prices. But of complement goods are usually good, and tend to not be blocked, because once merged the companies can coordinate to lower prices.
All this to say that I think this move makes sense for apple regardless of whether their relationship with Adobe has soured.
Is this something you just made up, or does this really happen? Colour me sceptical.
Of course, theories and the reality don't always match up.
First day of Econ 101.
If X consists of two complementary components, A and B, then if the price for either A or B goes down, then the total price for X goes down, demand for X goes up. Which means demand for A and B went up.
Even if the price of only one of A or B went down.
So if the price of A goes down, demand for B goes up.
If software prices go down, then demand for the hardware to run that software on goes up.
And Apple’s products seem to create walled gardens in order to prioritize [first creative, then economic] control.
Based on the demographic that a significant portion of their marketing seems targeted towards (artists and creative types), I think your theory sounds likely.
One article from back in 2010: https://nofilmschool.com/2010/07/apple-snubs-adobe-again-wit...
The truth is that no matter how good of a player Adobe would be, Apple would still be trying to fuck them over because Apple's greed is infinite.
Adobe's switch to subscription pricing is very annoying, but at least it's not completely absurd compared to what you would pay previously if you bought the software outright and if you actually subscribe to the full package, you get much more value actually. And their competitors, while decent, are not really a replacement for professional work. Affinity is fine and all but after having used it a bit for a few projects, if I were to do it full time professionally, I would pay for Creative Cloud.
In comparison the extortionate pricing Apple practices on their RAM/storage upgrades is much worse.
I think this is more about having the team put advanced photo editing features into the native Photos app, and possibly contributing to AI image processing.
Most likely will be integrated into Photos or possibly even a new advanced photo editing app for macOS/iOS only.
I don't think it bodes well for the long term though, because Apple tend to not care much about stuff that don't make them a ton of money. It will probably become like their office apps, being updated at a glacial pace, used primarily as a marketing tool but never really reaching a level that would truly make them a worthwhile competitor.
My guess was that Apple is okay with Apps from third parties that tithe 1/3 of their subscription revenue but aren't willing to make a place for them if they don't "sing for their supper" as my Grandfather used to say.
Apple’s main source of innovation is applying mafia tactics to software distribution.
Main source of innovation? What about the Mac, iMac, iPod, iPhone, iPad, Apple watch, AirPods and M1 MacBook Air, all of which transformed their product categories? Not just because of the hardware, but also because of the hardware-software integration.
Even Apple's failed innovations (Apple Vision, etc.) are interesting products that push the envelope.
Also I think you’re overreacting with some of your examples there. You seem to be conflating “successful” with “innovative”. The two terms aren’t mutually inclusive.
If the app store is “mafia tactics”, I can’t even imagine how demonic things like wholesalers mist be.
Wether or not the 30% is proportional to the value you get by being on the App Store depends on your situation. That is why choice is a great thing.
This is missing from the conversation, is on average, smaller corporations can better keep via the App Store model vs the open software market, because it allows for focused marketing on a fair playing field
If you had put up your website back in the early 90's and were judicious about advertising back then, you might've been a Fortune 500 company (depending on your business niche, of course)!
Notarized Mac apps have to used the hardened runtime, which comes with a few restrictions. For now, there are no content restrictions for notarized apps on the Mac. Let's hope it stays that way. But there are very significant content restrictions for notarized apps on iOS, and who knows how long until Apple introduces them on macOS as well.
I haven't been an Apple user for over 10 years, through that macOS now uses the App Store to distribute OS updates. There is no getting around the App Store on macOS and must be used for Apple related software releases, such a Xcode.
The community that looks for applications not in the App Store is most likely quite low. It requires knowledge of the ability to side-load, how to do it, and where to find applications that can be side loaded. Homebrew installation ratio against total macOS users might be a good metric.
I have five apps that get regular updates via DMGs, two of which are unsigned and do not meet Apple’s sandbox requirements.
All I have to do is authorize them to install in settings.
You and I can agree on Apple’s App Store power and abuses, but you can still call MacOS a computer OS.
During the PPC-Intel transition, Adobe compatibility was almost a running joke. Along the lines of the infamous "You can always count on [..] to do the right thing, after they have exhausted all the other possibilities] quote.
I was surprised at how quickly Adobe adopted aarch - it didn't feel sour.
In some other timeline, I am using a Mac w/ a current version of Macromedia Freehand running on Rhapsody and I am a _much_ happier person.
As it is, I'm about to give up on interactive vector drawing and just code everything either using METAPOST or OpenSCAD, or some mix of both.
Much larger than it should be for the ecosystem's sake. Excessive cannibalism isn't probably in Apple's interest even.
Adobe is extremely incompetent wrt actually developing usable, clean and efficient software so I can definitely see this as being plausible
(It has a fun mosaic tool that lets you take a bit of an image and tile it real time which is really fun).
>Adobe must not be stoked about this news
Probably any mac developer should be a little worried. Apple has a mixed history at best with these applications. They had a lightroom competitor (Apeture?) they just dropped out of the blue. (some photographers are still griping) The "final cut pro" upgrade made people start using adobe again. But apple seem to keep the music making stuff going.
Frankly adobe Shold actually port their stuff to linux. The "free" competition is getting good (Krita, Blender, Gimp...). I have a couple pieces I used Gimp to layer together going into a gallery next week. Frankly its different, but pretty good once you get used to the UI.
I haven't used Pixelmator, but currently use Affinity as a replacement for Photoshop for my personal projects. Unfortunately, Affinity isn't yet good enough to replace Photoshop for work.
Are you able to outline how Pixelmator stacks up against Affinity Photo?
Affinity is also unwilling to fix glaring UI blunders or omissions. For example, in Designer, people have been asking for a "print/no-print" toggle on layers for years. Everybody else has this. But nope; they have staunchly refused to add it.
So I bought Pixelmator. It's a little clumsy to use in some ways, but the authors have been good about responding to queries about it.
https://forum.affinity.serif.com/index.php?/topic/53609-merg...
https://forum.affinity.serif.com/index.php?/topic/185759-sto...
https://forum.affinity.serif.com/index.php?/topic/166381-see...
If this is indeed an issue overall it would be very ironic because the Affinity suite of products are (as far as I understand) way more focused on and enable a non-destructive workflow than Photoshop and its related products. I think it's a big "if", though, no offense intended.
I sincerely have no idea what you're talking about.
The first linked thread is by a person who is doing pixel art. “I'm working on pixel art (very small-resolution bitmaps)”
The second thread you linked is also by a person doing pixel art. “I work on pixel art a lot”
This doesn’t take away from the fact that there’s a blurring issue happening that Affinity don’t seem to be able/willing to solve as of yet, just making it clear that you linked to two threads by people doing small bitmapped pixel art, then denied they had anything to do with it.