Automat
automat.org
automat.org
Give me more info without me having to pry it out of you through finding your github which honestly isn't much more descriptive.
It is great to see projects like this, clearly a labour of love rather than beaten out of someone for some faceless corporate website.
It is always the experiments like this that you remember. 99% of the web is a forgettable experience.
Props to the creator for sharing this with us.
The accessibility for this site additionally looks like it's a goddamn nightmare.
They don't have that power, which is why they cannot do that. What they can do though, is use the provided checked powers (HTML, CSS and JS APIs) to deliver whatever damn experience they want. And if you don't like it, you can close the page.
> if they want that power they're going to have to ship a PDF or a program.
The comment you're replying to, seems to say the website is literally doing that.
"Automat's objective is to be able to semi-autonomously play a variety of games. It's the first step towards a more general environment for interacting with computers."
https://github.com/mafik/automat
I thought Automat was the framework for displaying the website, but I guess it isn't.
I also appreciated the subtle hints of the VHS logo on the tape and the display.
These websites would have been super hard to resource the assets, but now with Gen AI it’s simple.
Websites like this were our main projects.
It was easy to make them team projects, they asked us to split between programmer and designer.
The designer had to create the assets.
We had a photo lab and the designer was sent into town to take photos.
We weren't allowed to use stock images, which would have speeded up the process.
However, it was still relatively simple for young adults to create the elements.
AI is cool, and yes, it will make everything faster.
But I don't think the wall here was feasibility, it's more that the skeuomorphism trends ended and the market was saturated with highly dynamic interactive websites thanks to Flash making them easy to manage.
So the trends stopped.
It's nice to see it coming back, it was a lot of fun creating them.
Although it’s more the websites for designers and artists rather than developers.
There are also websites that showcase these types of websites, although I don’t know any anymore.
I have to say, building these kind of websites is more fun now in HTML than Flash because you aren’t constrained to a fixed viewport. And HTML has surpassed in Flash in features and you have WebGL and WebAssembly and other fun things… well, except a nice IDE with a timeline.
You can take a look at the script in the website's sources - it's inline.
If this was still 2004, you could have gone to DyanmicDrive.com and stolen some sample code.
https://web.archive.org/web/20040117050039/http://dynamicdri...
Automat's objective is to be able to semi-autonomously play a variety of games. It's the first step towards a more general environment for interacting with computers.
Currently Automat's functionality is limited to keyboard macro recording & playback. It's fairly unstable but if you're lucky and it runs on your machine, it can be useful for automating some basic actions.
edit: I haven't downloaded it because I don't have access to a Windows PC. But I guess, based on that description, it's basically AutoHotkey with a snazzy UI?
https://www.discogs.com/release/443321-Automat-Automat
"in the beginning there was the "MACHINE"
the survival and the organization of the
planet depended upon the "MACHINE"
the future an the past depend upon
the "MACHINE"... the past?
but who wanted the "MACHINE"... ?"Automat Italian one-album duo with veteran songwriters - producers from the progressive rock era. Their album is an electronic disco-tinged suite with an alien - futuristic concept.
Sites: italianprog.com
Members: Claudio Gizzi, Romano Musumarra
EMI-Odeon Fonográfica, Industrial e Eletrônica S.A. Brazilian record company and wholly owned subsidiary of EMI Ltd. operating from 1974, successor of Indústrias Elétricas E Musicais Fábrica Odeon S.A..Also, if you put the cup on the tape and try to move the tape, the cup removes itself.
I can drag it around, no problem. The cursor also changes to a pointy hand when over notebook's right side, but clicking doesn't do anything. Nor does click-and-hold-then-dragging.
> Automat's objective is to be able to semi-autonomously play a variety of games. It's the first step towards a more general environment for interacting with computers.
That's not what I got from the notebook, though. From the notebook, I thought it was some sort of new programming paradigm, so I'm confused.
Generally I think the time is right for a reversion to richer textured interfaces. GUIs are pretty pointless for 90% of the desktop software I use, but if you’re not going to do the decent thing and give me a good textual interface, at least give me some eye candy instead of these stale, dreary flat interfaces.
Edit: Looks like you have to pick the blue 3.5 floppy, insert it into the video player and then you see the links to download windows / linux binaries[1].
The notes within are interesting, though it's not clear to me if Automat itself meets those ideals? (Or even tries to? From what I understood, the notebook seems to first praise tech that is ubiquitous and enduring, but then rejects web apps due to bloat?)
Otherwise, lovely.
I am pretty sure it had this kind of interface complete with the sound effects, or maybe i am confusing it with another game from that era
> "Some devices will require headless operation. They should still be accessible over some web-based interface."
> Running on any hardware (let's but (sic) the bar at Raspberry PI (sic)) means that every megabyte counts.
> "This elliminates (sic) browser-based solutions at the get go"
How does that conclusion follow from anything that was said?
Not supported on iOS
High-efficiency symbolic communication, in other words.