It's basically all emulated. One of the reasons GPU manufacturers are unwilling to open source their drivers is because a lot of their secret sauce actually happens in software in the drivers on top of the massively parallel CUDA-like compute architecture.
EDIT: to be precise yes ofc every chip is a massively parallel array of compute units but CUDA has absolutely nothing to do with it and no not every company buries the functionality in the driver.
I have signed NDAs and don't feel comfortable going into any detail, other than saying that there is a TON going on inside GPUs that is not "basically all emulated".
I don't know why you think there's anything resembling "good stories" (I don't even know what would constitute a good story - swash buckling adventures?). It's just grimy-ass runtime/driver/firmware code interfacing with hardware features/flaws.
95% difficult, stressful and surprisingly tedious work
4% panic, despair, insecurities
1% friendly banter with very smart people
If I had to do it all over again, I wouldn't, even though it allowed me to retire early.
But, in summary, it was grinding, grinding, and more grinding, with large dollops of impostor syndrome on top of it.
Met lots of nice smart people, but none were as impressive as the folks at NVidia. I was not worthy of being there.
Calling it "all emulated" is very very far from the truth.
You can independently verify this by digging into open source graphics drivers.
If anything working, fully baked desktop Linux working on ARM Mac hardware would drive sales and Apple would still get the profits. Besides their services are still mostly available too. Tux loving folks can subscribe to AppleTV, and music etc.
But mesh shaders are fairly new, will take a few years for the hardware and software to adapt.
AMD GPUs have them starting with RDNA 2.
It is also true however that advances in APIs and HW desgins allowed for some parts that were troublesome at the time of GS not to be so troublesome anymore.
Do they? I can't remember ever seeing any mention of Geometry Shader performance in a GPU review I've read/watched. The one thing I've ever heard about it was about how bad they were.