> In their mind, adding a toggle in the launcher would lead to lower engagement and player acquisition.
Not "in their mind". It does and they have the data to show it. Very frustrating situation.
> In their mind, adding a toggle in the launcher would lead to lower engagement and player acquisition.
Not "in their mind". It does and they have the data to show it. Very frustrating situation.
I don’t really enjoy those games either any more. Too big, too long, and the gameplay feels more like running errands and checking off a todo list than having fun.
Release cycles in the 90s and early 2000s were pretty tight, slowly getting longer as storage and graphical firepower increased. 3D was totally new and studios were trying out all kinds of crazy ideas for games. These days you can basically expect 90% of mainstream releases to follow the same playbook.
I acknowledge what the analytics show, but always allude to the hypothetical casual loner segment who we lack data on because we pushed them away or we don't measure things relevant to them.
I'm a boomer millenial, or whatever we're called now, and never took to online gaming, so I'm part of this segment.
Casual loners are irrelevant to the monetization and in game economy people, resulting in relegation to second class status.
Until someone figures out a way to milk this segment for that juicy recurring revenue, consumable$, $kins, etc..., we must accept our fate, largely an afterthought.
Not because you're wrong.
But because I'm in this picture and I don't like it, and I just found out that "boomer millennial" is a fitting descriptor.
Goddamit.
And you are not alone - apparently 53% of gamers (total) prefer single-player games, [although this falls to only 30% in the 16-19 years age-group]. https://www.midiaresearch.com/blog/most-gamers-prefer-single...
I wonder how much of this is familiarity (i.e. I play games in the style I did when I was sixteen) versus people in older age-groups having less sustained time for gaming (i.e. grabbing twenty minutes while the baby sleeps) and single-player being inherently better for that use-case.
As time goes on I've gotten more and more into single player games, especially games that let me build stuff.
I have wanted to see a game like that for years and years. I think this is why chess.com is huge with the youths, as it fits my description and is fairly unique -- I just don't personally care for chess.