So many shadowing techniques! Interesting how using ray tracing inherently makes rendering shadows a non issue.
https://old.reddit.com/r/gaming/comments/4jc38z/til_in_uncha...
In offline rendering the sky is the limit when it comes to SSS quality, if you have enough compute to throw at it. It's essential for getting skin to look right.
A GPU that can handle ray tracing, however, can do a lot of the techniques mentioned in the article (and others) more efficiently without doing what you’d consider full scene ray tracing, because the fundamental path tracing algorithms are very versatile.
Raytracing simulates real lighting. Shadows are, where no light is.