Valve hands over its own movie-making tools to gamers
gizmag.com
gizmag.com
Who says you need a huge budget to bring a great science fiction story to life? Who says you have to dumb down the story to recoup that budget through a wider audience?
Once you can make movies, complete with special effects, on a home computer with a small team and a small budget, the variety and depth of content is bound to explode. I can't wait to watch all the interesting new stories that emerge from this type of technology.
I can't think of a better "take the moral highroad" solution to the problems created by the MAFIAA and IP in general than to simply create our own content, independent of their little bubble of crap. And the awesome news is that there's a lot of room for improvement in current content creation tools. There's just so much we can do to reduce cost and time to produce multimedia content. We have so many technology that are barely being touched by current tools. Because they're stuck in their incumbent sluggish giant position.
And that's where startups come into play! We have no ties to old incumbent technologies. We're free to innovate and completely re-imagine how content is created. Look at what wordpress made for publishing websites. Today any random non tech person can say "hey, I just had an idea, let me make a website about it". Imagine if you could say the same for movies "hey, I just had an idea, let me just make a full AAA movie about it really quick". The Valve filmmaker is incredibly in the right direction. But it's not even at 1% of where we can go.
Do you want to kill Hollywood? Then build awesome tools that allows anyone to build their own content!
Plus, getting a "free" actor often means it's less than ideal, too. Being able to control the voice the way you want is clearly where we need to go.
Speaking as a sound guy with 10 years experience, this doesn't happen when you treat me like an equal member of the team instead of trying to do it on the cheap.
the "cost" in time and effort compared to what a program could provide is still expensive.
Compared to what a technology-that-doesn't-exist could provide, everything is expensive.
A better future is one where each content producer would just publish meta data in an open format that others could redistribute. In the meta data there would be a link to a web service using a standard format for buying/downloading the content.
Publishers could provide affiliate programs as an incentive for creating innovative ways of distributing the content. There would still be room for iTunes as an aggregator or a service for payment/downloading, but we would not rely on a few gatekeepers for our content. By providing the meta data in an open format it will enable anyone to distribute content. We could have a "Hacker Movies" where people submit movies and vote them up or other possibilities that would be up to others to imagine.
Having been working in this space for 15 years now, it's definitely a hard problem, and one encompassing multiple other hard problems within it. Even designing a tool allowing a person without experience to come up with camera angles and sequences - just cameras, nothing else - in a manner comparable to a Hollywood feature is very, very hard - I've seen multiple research projects fail at it.
None of which, incidentally, is intended to say anyone shouldn't work at it! If we can create a tool that gets anywhere near to that ideal, it'll be a fantastic advance for humanity as a whole.
That's one of the first problems I've ever tried to solve, back when I was writing chat bots. Fortunately, building a robot that can write human readable text from structured data, is many order of magnitudes easier than building robots that does the opposite. Pattern recognition is what's keeping current chat bots so dumb. But we actually already have some really good bots that write text reports. You probably already read news/sports reports written by bots and never noticed.
I believe that's the way for future tools. Users give very basic structured data (who's the protagonist, what does he do, did he die at the end?). And robots transform that data into text, movie scripts or whatever.
> Even designing a tool allowing a person without experience to come up with camera angles and sequences
You don't need to do that. Bloggers don't need to understand HTML nor CSS. A good tool would give higher layers of abstractions to choose, which were designed internally by professionals. And the user shouldn't even need to know what good angles or lighting is.
I’m imagining a digital version of the entire Hollywood/ gaming worlds: online planning and development, digital movie/ game locations, acted in, tested, filmed all at the same time. Then films/ games can be distributed, and artists, developers, screenwriters, etc. can receive a passive income when a product containing their work is sold.
In the beginning we're going to see some amateur work, like the beginnings of the physical film and game industries. But as it starts to mature we'll have new specialists in direction, acting, writing and world design.
Think about what can do with elements of massively multiplayer online collaboration, LEAP, home motion/ model capture (Kinect 2.0).
Wiki discussing the how tos:
Next time you open Steam once they accept you, you'll see a message in the deals popup that comes up from time to time.
buying/selling models, scenarios, props... seems like another jackpot for Valve
While it's not clear that there's enough market to extend that platform to commercialize their movie maker, it's not that far of a stretch from what they're already doing.