A 500GB SSD can be had for <$50 these days, and a 1TB for <$100. Still plenty of profit for Apple, even if they bump up the base storage to 512GB and make 1TB a $200 upgrade...
A 500GB SSD can be had for <$50 these days, and a 1TB for <$100. Still plenty of profit for Apple, even if they bump up the base storage to 512GB and make 1TB a $200 upgrade...
What I've observed is that Apple does this by targeting the base model with a storage option that's just below what's probably the sweet spot for price / usefulness in the current market. You'll likely be just frustrated enough to take the step up that ladder.
MKBHD has a very fast explainer on this effect in iPad pricing: https://www.youtube.com/watch?v=NiNYOZZLOyg
While they're Linux systems pretty much all my desktops and laptops only use 50-100GB of disk space, and I still issue 128GB SSDs with no complaints as everything's stored on the network. Considering how expensive storage is on Apple devices I don't want to be paying the premium for 1TB of NVME which I won't use.
Regular users keep their photos and videos in the cloud these days, whether iCloud or Google Drive.
And video editors are going to be using external drives anyways, the internal SSD is just for scratch.
If Macs were used more for gaming then that would be a major reason... but they're not.
It's a very intentional thing to try to make you need more space.
I pay $30 a month for the 6tb iCloud plan and could find no other workarounds other than logging her out of iMessage - which is absolutely rubbish
If you're paying $30/mo. for the 6 TB storage plan then that's because you're choosing to store a ton of stuff there. It's certainly not because of your wife's messages. And you're making my point for me -- I do the same! $10/mo for 2 TB. It's great.
Cloud pricing is pretty decently competitive when you compare it to building your own storage with the same reliability, which is going to involve redundant on-site hard drives in a NAS, and an extra off-site backup.
You can also just delete the largest iMessage media files directly from the phone, there's literally a feature for that. Since most people don't really care about saving any of the videos or images after they've been seen, or you can save them individually to your Photos at the time if you do care. I do a mass-delete every year or two.
Deleting the iMessage data off the device is not feasible after like ten minutes it was showing me 20 at a time that had small sizes relative to the amount left to delete. Thank you for your attempt at helping though
It's not especially hard to fill up 250GB over time. Apps these days seem to have little concern about conserving disk space, and many are super bloated themselves. A hobbyist wanting to enjoy their iPhone camera's capabilities on that pretty 4.5K display might find themselves filling the drive awfully quickly with 75MB RAW files and 400MB/minute video, plus Photoshop itself taking up 10GB.
Macs clearly aren't a first choice for serious gaming, but a casual Mac user who were to want to, say, try the top selling Mac game on Steam—Baldur's Gate 3—would find that at 150GB it'd use up nearly their whole drive. I've certainly had to help a bunch of family and friends sort out why their Mac kept telling them their startup disk was full.
I'm a lifelong Mac user who switched to a DIY Linux machine (6TB storage & 64GB of RAM) primarily over this issue. Sometimes looking at the base specs of new Apple products and the cost for upgrades feels a little like if the base model Porsche 911 came with a go-kart engine, and for another $100k you could get an actual flat six.
I haven't bought a device with less than 1TB storage in a decade. The users that you're talking about would be happy with a Chromebook or iPad, not a $1k+ machine that ostensibly is for "pro" work. In fact the last time I did it, it was an Apple device and I wouldn't buy one again.
AAA video games will take 100GB of local storage. I'm not claiming Apple is good for gaming, but they pretend Macs can game - never mind you can't fit many games on an entry level Mac.
I haven't checked recently but iirc a hefty chunk of disk was used by the system too - so 256GB isn't really 256GB for a user. It's more like 128.
If a user only needs 256g then fine, but it's just creating ewaste as if they sell it 2ndhand there's fewer people that will want it.
Also, macOS definitely doesn’t take up 128 GB.
Video games now take up 50-100GB too.
- the software that your users are running is licensed. - the media that is produced is stored on a central resource that's tightly managed and comprehensively backed up.
If so, maybe having client machines with minimal disk space is what you want?
To think mid to premmium smartphones come with 256GB by default and 8~16GB of RAM.
Look up and understand how the hardware works first before you shill Apple's stuff.