DirectX uses direct hardware access. DirectX uses direct hardware access. That doesn't mean you can't rewrite a DirectX-API implementation without direct hardware access. Likewise, Android's original implementation of MediaCodec uses binder. That doesn't mean that a reimplementation of MediaCodec API requires binder. The vast majority of Android public APIs do not assume binder. The only exception is Service binding, and even then, it's an assumption in name: It assumes that android.os.Binder will provide you an IPC. Most usages of android.os.Binder will be local to an app, so you can easily replace it with any IPC. Even the usage towards multiple app (whose only real usage would be Play Services) doesn't actually require binder. The requirement on that part is just the ""stable"" ser-des.
As an app developer, you (should) never connect directly to /dev/binder, because its API/ABI isn't stable. (it changed like 3 times in the last 6 years?)