Mill: A fast JVM build tool for Java and Scala
mill-build.org
mill-build.org
* https://www.youtube.com/watch?v=UsXgCeU-ovI
While Mill is focusing on JVM for now, it is very extensible and I have a strawman demo of adding a Javascript toolchain in ~100 lines of code https://mill-build.org/mill/0.12.1/extending/new-language.ht...
For those of you who want to learn more about the design principles and architecture of Mill, and what makes it unique, you should check out the page on Design Principles which has links to videos and blog posts where I elaborate on what exactly makes Mill so different from Maven, Gradle, SBT, Bazel, and so on:
* Mill Design Principles https://mill-build.org/mill/0.12.1/depth/design-principles.h...
I've mentioned this in a few places, but the comparisons with other build tools are best-effort. I have no doubt they can be made more accurate, and welcome feedback so I can go back and refine them. Please take them with a grain of salt
I'm also trying to get the community involved, so it's not just me writing code and running the show. To that end, I have set up a bounty program, so pay out significant sums of money (500-2000USD a piece) for people who make non-trivial contributions. It's already paid out about 10kUSD and has another 20kUSD on the table, so if anyone wants to get involved and make a little cash, feel free to take a shot at one of the bounties! https://github.com/orgs/com-lihaoyi/discussions/6
Fundamentally it's hard to reconcile both worlds though. Building non-trivial multi-module projects on the JVM is inherently complex especially when you throw in multiple build targets, multiple toolchains, multiple platforms...
With simpler build tools (like in Go or Rust) you shift this complexity elsewhere, typically in a Makefile and/or a Docker/OCI based build pipeline, and these can get pretty complex too. Let alone distributed build tools like Bazel.
With scala-cli, there's not even a need to download a Java runtime or a language distribution. You can let the runner do its thing, or pass options to choose the JVM and the language version to use, or even write those options into special headers in the code files. You can also write tests, format code... it's all built-in. And in cases the code outgrows the tool and there's a need to migrate to a different build tool, there's even a feature to export the build to Sbt or Mill.
How do you figure out dependencies? Import statements in .java files give you the packages to import, but those package names could be provided by one or more .jar files and, regardless, the package names need not bear any relation to the jar name or its group/artifact IDs (if pulling from e.g. a maven-style repository, which basically everyone does).
For multi-module projects, how do you figure out the dependencies between the modules, even? Sure, you could probably figure that out by parsing all the .java files in all modules and figuring out what they provide and import, but that would be slower than maven, probably.
You could certainly do this for small, dependency-free programs, but it would be such a niche use case that I don't think it would be worth the time.
Dependencies? It's okay to use a dependency list file for these - I guess I don't consider this config compared to the stuff I usually find in a Gradle or Maven file. The thing I'm alergic to is all the stuff that isn't a dependency list.
In Go, these go in a go.module file that's automatically updated by the build tooling, which runs instantly & has a cache you never need to think about. Go has the advantage of import paths being URLs that specify the dependency too, but I think my Go-For-Java tool would use reverse package import search from an online service to map eg com.foo.bar.something.Potato to the appropriate package "foo-bar" from Maven Central or whatever. Building that index seems like a trivial program to write for the average Java engineer.
The more I think about this "go for java" idea, the more I want to build it "in anger" just to see how off-base I am. Maybe I really am just going to re-implement or wrap sbt, mill, gradle, https://www.jbang.dev/ idk. It just feels like the experience could be an order of magnitude simpler as an end-user with some conventions strictly enforced by the tooling.
Also, what’s with the “ivy” on https://mill-build.org/mill/0.12.1/comparisons/maven.html ? Any relation to Apache Ivy?
The "ivy" thing is legacy haha. Mill used to use Apache Ivy to resolve dependencies, years ago. Coursier was a better/faster replacement, but names have a tendency to stick around
Good luck for your project!
For somebody looking to escape from Gradle, Bazel seems like one of the most promising alternatives, as it’s built on sane and sound fundamentals. Although in practice it has plenty of rough edges and annoyances, so maybe there are areas where Mill can do better.
What's required for v1.0?
He has written multiple useful libraries. Out of many JSON libraries, his one was the most intuitive and practial.
His book is excellent too. I bought it when it came out. It is worthy of a plug: https://www.handsonscala.com/
I miss working on Scala projects. Sadly I rarely see new ones these days.
Does IntelliJ plugin finally work on Scala 3? About 2 years ago it was half broken.
> Most developers using a build tool are not build tool experts, and have no desire to become build tool experts. They will forever be cargo-culting examples they find online, copy-pasting from other parts of the codebase, or blindly fumbling their customizations. It is in this context that Mill’s static typing really shines: what such "perpetual beginners" need most is help understanding/navigating the build logic, and help checking their proposed changes for dumb mistakes. And there will be dumb mistakes, because most people are not and will never be build-tool experts or enthusiasts
In my opinion, using a GPL as the build language of a polyglot build tool is a dead end, both for technical/usability reasons and because the ensuing language wars can't be won. I'm looking forward to the day when a build tool embraces a modern config language such as CUE or Pkl.
I find that the pain I experience with Gradle isn't usually about how to do something clever or customized etc, but instead it's when I haven't thought about Gradle syntax in the last 3 months since everything has been silently working, but now I need to figure out some small thing, and that means I need to go re-learn basic Gradle stuff - whether it's groovy, Kotlin, or some aspect of the build DSL - since my mind has unloaded everything about Gradle in the meantime.
Simplifying the semantic complexity of a general purpose build system will always help, but the most useful thing for me would be if the configuration for a Java build were to natively use the Java language directly.
If you want something declarative, there's also bleep[1] in the scala ecosystem. And for single module builds there's scala-cli[2]. It's also possible to use gradle and maven for scala projects, but for an java-only shop I wouldn't be using mill or bleep because there's no need to introduce a new language just to manage the build. For scala/java/kotlin hybrid projects though, gradle or mill or sbt would be my recommended tool because of how tightly they are coupled with the cross-platform build matrix nature of scala library and build system plugin ecosystems. For larger builds, it's mill or bazel because there s a performance cliff in sbt and gradle, and bleep is too new to have all the standard plugins ported. We use mill at writer.
Java and Scala (and Kotlin) are remarkably similar from a tooling perspective, so Mill tries to target both using the same shared infrastructure
Totally agree! But the title of the post says "Mill: A fast JVM build tool for Java and Scala" :) - it certainly looks like better tool for the Scala community.
For projects that are primarily building Java sources, it'd be nice to have a build system that uses Java code to describe the build. I don't think this exists at the moment.
Mill using Scala syntax is like that, but with the added advantage that even if you forget how Scala works, your IDE does not. You can really lean on Intellij or VScode to help you understand and navigate around a Mill build in a way that is beyond what is possible for most build tools: You can autocomplete things, peek at docs, navigate the build graph and module tree, etc. and learn what you need to learn without needing to reach for Google/ChatGPT. I use this ability heavily, and I hope others will enjoy these benefits as well
Sounds amazing in practice. And it is. Until you need to fix a 3 year old build that has some insane wizardry going on.
My experience with Gradle is that it's the "3 year old build" that is almost certainly a death knell more than the insane wizardry part. My experience:
git clone .../ancient-codebase.git
cd ancient-codebase
./gradlew # <-- oh, the wrapper, so it will download the version it wants, hazzah!
for _ in $(seq 1 infinity); do echo gradle vomit you have to sift through; done
echo 'BUILD FAILED' >&2
exit 1
Contrast that with https://github.com/apache/maven-app-engine (just to pick on something sorted by earliest push date, some 10 years ago): $ git clone https://github.com/apache/maven-app-engine.git
$ cd maven-app-engine
$ mvn -B compile
[INFO] -------------------------------------------------------------
[ERROR] COMPILATION ERROR :
[INFO] -------------------------------------------------------------
[ERROR] error: Source option 6 is no longer supported. Use 8 or later.
[ERROR] error: Target option 6 is no longer supported. Use 8 or later.
[INFO] 2 errors
$ echo "Java gonna Java"
$ git grep -n source.*6
pom.xml:133: <source>1.6</source>
$ sed -i.bak -e 's/1.6/1.8/g' pom.xml
$ mvn -B compile
[INFO] BUILD SUCCESSOn the other hand, when builds are specified in a limited-power build config language, like POM, then when someone needs to do something custom, they have to extend or modify the build tool itself, which in my experience causes way more pain than custom code in a build file. Custom logic in Maven means building and publishing an extension; it can't be local to the project. You may encounter projects that depend on extensions from long-lost open source projects, or long-lost internal projects. On one occasion, I was lucky to find a source jar for the extension in the Maven repository. It can be a nightmare.
The same could happen with Gradle, since a build can depend on arbitrary libraries, but I never saw it in the wild. People depended on major open-source extensions and added their own custom code inside the build.
It certainly can be, in the same repository.
Whereas a Gradle build can read Groovy files straight from disk.
You can just `mvn install` them locally into your local repository.
A slightly more powerful build tool that supports custom code in the build doesn't force users to script around it. You can create an arbitrarily customized build that builds with the same commands as a Hello World project. (It's a double-edged sword, to be sure, because people don't try as hard to avoid customization as they would with Maven.)
You do need to split your build into multiple projects governed by a reactor but you'll have that anyway as soon as you have more than 1 module. Then you just always build the reactor. Pretty much the same idea as gradle.
With an especial nod to https://github.com/takari/polyglot-maven/tree/polyglot-0.7.2... given this submission
1: I believe that you encountered errors, programming is packed to the gills with them, but correlation is not causation in that just because it did not immediately work in your setup does not mean it's impossible or forbidden
Gradle devs, please get over yourself and stay backward compatible.
This is not entirely a solution though, because Gradle's APIs are fairly complicated and change regularly.
The main appeal that I can see from mill over maven is the power of dynamic programming over static xml files. Maybe good lsp/ide support will make managing a build system like this bearable?
Mill and Maven both let you declare goals for what you want to do. One does it in XML and one does it in typechecked code. While XML does work, doing things in code with typechecking and full IDE support turns out to be pretty nice as well!
Or, I believe you can submit a PR to linguist to make it globally registered: https://github.com/github-linguist/linguist/blob/v8.0.1/CONT...
Groovy was never the problem (Groovy has types, always had, you could use them if you wanted).
Think about it: what do you do with a build tool? You write a little recipe, then you run it. Does that remind something? Yes, it reminds scripts, like bash scripts you run all the time in your terminal. And why are scripts almost universally written without types... and no typed alternative, of which there are many, has caught on? Because if you're just going to modify a script and immediately run it, while keeping it short enough so you can know what it does without reading a book, how does adding types help you? Quite to the contrary, scripts (including build scripts) should be small, and having types all over the place make it far more verbose than it should be, likely pushing it out of your comfortable local memory in your brain, at which point you need something akin to a "real" programming language and a compiled program, not a script. Larger programs benefit from types because you don't just run the program, make changes, and run them again, like you do with scripts. You write them, test them, compile them, package them and finally you distribute them to your users who hopefully only need to configure them, not modify their internals. If your build is that complex, that's exactly what you should be doing instead of trying to shoehorn types into your scripts and expecting them to look like real programs.
Also, the Kotlin DSL just doesn't assist in the most problematic aspect of Gradle: its total lack of discoverability. Try doing something on your Kotlin Gradle file using a plugin you're not familiar with (which is all of them for most of us). It's completely impossible unless you know the DSL of the plugin, just like it was the case with Groovy... Once you know the DSL, it's fairly easy, but even in Groovy you will get auto-completion once you've got to the DSL "entry point", no need for Kotlin. I've been saying this since before they introduced the Kotlin DSL, and now i feel completely vindicated. I've never met anyone who told me "Gradle is so much easier now with Kotlin". But it did mess up plugins I wrote in Kotlin as now Gradle has a dependency on a very particular version of the Kotlin compiler, and God help you if your plugin was written with a different version in mind.
However, I agree with your second part, the DSL as such. The syntax is arbitrary in many cases and just not easy to remember or to make sense of. It looks like a DSL for the sake of a DSL. Take a look at this example (https://docs.gradle.org/current/userguide/plugins.html):
plugins {
application // by name
java // by name
id("java") // by id - recommended
id("org.jetbrains.kotlin.jvm") version "1.9.0" // by id - recommended
}
Why are there two ways to reference a plug-in? Why is the version written without parenthesis? Why is version an infix operator? Why not something as simple and consistent as this: plugins {
plugin(id="org.jetbrains.kotlin.jvm", version="1.9.0")
}
How does the DSL help here? Is it more readable? Easier to lear or to remember?Just look at Guice how nice a DSL can look like with pure Java:
bind(CreditCardProcessor.class)
.annotatedWith(PayPal.class)
.to(PayPalCreditCardProcessor.class);
I'd really whish Java had build tools with better developer experience. I whish Mill the best luck!I spent years copying essentially the same ant-file across projects, just changing dependencies and target names. It's not really rocket science and unless you're trying to be clever, most java projects can look pretty much the same from a build perspective
`go build` and `go test` do work, at limited scale and complexity. In Scala there's Scala-CLI which is excellent. If they work for you, you probably aren't the target market for these build tools. Once you start layering on bash scripts, layering on make, layering on Python scripts, layering on manual steps written down in a readme.md somewhere, that's the time when you should consider a proper build tool. And if that has never happened to you in your career, count your blessings :)
Why not just write some boring, pure code to handle the build? Why not write my build system in vanilla LYAH Haskell? It turns out that builds do have some specific requirements that most programs do not need to care about: caching, parallelization, introspection, and so on. Check out the following blog/talk for more details:
* Blog Post: Build Tools as Pure Functional Programs https://www.lihaoyi.com/post/BuildToolsasPureFunctionalProgr...
* Video: Mill: a Build Tool based on Pure Functional Programming https://www.youtube.com/watch?v=j6uThGxx-18&list=PLBqWQH1Miw...
Thus "naively" building your project "directly with code" ends up not working, so you do need some additional support. While most build tools end up constructing a complete bespoke programming environment from scratch, Mill tries to leverage the Scala language and JVM as much as possible, so you can re-use all your expertise and tooling (e.g. IntelliJ, VSCode, Maven Central, etc.) almost verbatim while getting all the necessary build-tool stuff (parallelism, caching, introspection) for free. Check out those two links if you want to learn more!
If your USP is to solve those layering cases, then why not target other ecosystems like golang/rust as well? Your design philosophy certainly seems to be language agnostic. By calling yourself a build tool for Java and Scala, it gives an impression that this is solving problems specific to those environments, and your adoption also indicates as such. Is it that these communities do not like to adopt such tools or is there something about the JVM ecosystem that tends towards having complex build requirements?
But you are right that it is not JVM specific! In the docs there is an example of adding Typescript module support, and an initial strawman implementation takes about 100 lines of code. I'm hoping others can extend Mill to places where I do not have the time and expertise
I also opened up a 500USD bounty to add a strawman Python example, so if anyone wants to try their hand at writing the 100 or so lines necessary, here's the link :) https://github.com/com-lihaoyi/mill/issues/3862
The issue is that most people in jvm land are on a closed bubble and haven't seen anything else. This is true for build systems as is for non OO design for example. Most simply don't know better and the rest of us are simply stuck.
Ant and then Maven started simple enough but people always find a way to justify adding more stuff. Gradle already started complex enough and they keep adding more stuff...
Not all Java builds are simply compiles. There are several projects that rely on processing steps during the Java build. EAR files are jars within jars.
Then, of course, there's all of the dependencies.
The modern Maven based repository based dependency manager is a blessing and a curse. Drag and dropping an artifact into your project that inevitably downloads the entirety of the internet. Now you may wish to cull your dependency tree, so that needs to be expressible as well.
The primary benefit of Maven and the pom.xml file is that for a vast majority of applications it just work. Even better, its become a universal "project" format that many IDEs directly support. It well handles "dependency hell" in a cross tool way.
I wish Maven were a bit faster, but, simply, it's as fast as it can be for what it does. A good Ant build just flies, but Ant "doesn't do anything". It's just a bag of steps that it follows (for good and ill), in contrast to Mavens declarative style (for good and ill).
I have no experience with Gradle other than I've never run into enough problems with Maven to justify trying something else. On its surface, it doesn't really appeal to me. I was comfortable with Ant (I have no problem with XML), I'm mostly comfortable with Maven. I've not been unhappy enough with Maven to try and jump back to Ant w/Ivy.
Builds that require ad-hoc functionality is the default. It’s extremely rare that everything fits nicely into “cargo build” or other single language build tools’ model. And while these often have escape hatches, at that point you have to write imperative code with no caching and parallelization that is literally the job of a build tool.
161538 crates do not agree with you ;)
What about a large project built over 6 years by 50 people, and that has to use some obscure technology to communicate with company A, and another one that has an idiotic build step?
Which is how software should be generally made - from small and simple things, not from huge behemoths that contain the kitchen sink and brew coffee.
For your outlandish use cases you can use Bazel.
Gradle's complexity comes from at least two places:
1. The original vision of solving complex multi-technology/language Enterprise builds.
2. Poor early design decisions that they never recovered from.
Other build tools and plugins just compete/fill in for:
* improved build speed / test speed: using background daemon to reduce strtup speed, intelligent caching / task reordering to avoid redoing, etc..
* extra functionalities like code generation, publishing or deployments. As code generation is really big in JVM world, and there are many ways to deploy an application: jar + libs in a zip file, uber jars, container image, etc...
I guess it's better than the nightmare over in the front-enders' world...
Granted, the constrained abilities do tend to keep folks from writing one-off snowflake build customizations, which is nice. But it still leave a hell of a lot to be desired. It was however, leagues ahead of Ant, which wasn't a high bar.
Maven gave us two things; good dependency management and convention driven builds (removing the horrible scripted build stuff in Ant).
Gradle from my point of view took the second one away again and it feels like it was just because people didn't like XML and couldn't be bothered to learn how Maven's build lifecycle actually worked!
Like I say, I'm a curmudgeon...
% mvn
[ERROR] No goals have been specified for this build.
Uh.
% mvn build
[ERROR] Unknown lifecycle phase "build".
Uh, nope, that wasn't it....
% mvn compile
BUILD SUCCESS
Now trying to run the app... Error: app jar not found.
Reading the README.md. Aha! So I need to install it!
% mvn install
16:59:35,075 [INFO] Building <blahblahblah> [1/32]
...
16:59:38,483 [INFO] -------------------------------------------------------
16:59:38,483 [INFO] T E S T S
16:59:38,483 [INFO] -------------------------------------------------------
^C
// me searching on google how to not run tests
% mvn install -DskipTests=true
// now good...
Ok, let's run some tests. The FlakyTest broke again in CI. Let me run it locally:
% mvn test FlakyTest
17:02:19,481 [ERROR] Unknown lifecycle phase "FlakyTest".
Aaargh, ok, googling it again:
% mvn test -Dtest=FlakyTest
17:03:16,102 [ERROR] Failed to execute goal org.apache.maven.plugins:maven-surefire-plugin:3.3.0:test (default-test) on project blah blah: No tests matching pattern "FlakyTest" were executed! (Set -Dsurefire.failIfNoSpecifiedTests=false to ignore this error.)
The original idea behind maven is nice.
But the defaults are so bad, that the whole experience of convention over configuration has been ruined.Cargo and go build systems took the original maven philosophy and implemented them right, with good UX.
Gradle, SBT and friends took a step back to the times before maven, and went fully the Ant way, doubling down on "configuration over convention". Where "configuration" is actually "programming in a DSL on top of another language on top of Java".
[ERROR] No goals have been specified for this build. You must specify a valid lifecycle phase or a goal in the format <plugin-prefix>:<goal> or <plugin-group-id>:<plugin-artifact-id>[:<plugin-version>]:<goal>. Available lifecycle phases are: pre-clean, clean, post-clean, validate, initialize, generate-sources, process-sources, generate-resources, process-resources, compile, process-classes, generate-test-sources, process-test-sources, generate-test-resources, process-test-resources, test-compile, process-test-classes, test, prepare-package, package, pre-integration-test, integration-test, post-integration-test, verify, install, deploy, pre-site, site, post-site, site-deploy. -> [Help 1]
I am open to the fact that maybe catastrophically old versions of Maven did not include that help text, but certainly since 3.0 from 14 years ago https://github.com/apache/maven/blob/maven-3.0/maven-core/sr...> [ERROR] Unknown lifecycle phase "build".
And somehow missed that the error message also lists the valid lifecycle phases. (could have instead complained that it list all lifecycle phases which is a lot)
> // me searching on google how to not run tests
How do I know for other build tools how to skip tests? Skipping tests should not be necessary and is done to regularly. I would not consider a tool which immediately points out how to ignore those stupid tests as good UX.
Go projects normally just tend to be self-contained server-like software that doesn't need a lot of external libraries. But once you step away from that, you're on your own.
I guess my problem with Gradle is that app building should be way simpler than it is. Apps are not something niche anymore, but the tooling is still similar to the embedded software for microcontrollers.
My hot take: JVM build tools, especially Gradle, are a soup of unnecessary complexity, and people working in that ecosystem have Stockholm Syndrome.
In Golang, I spend about 99% of my time dealing with code.
In JVM land, I'm spending 30% just dealing with the build system. It's actually insane, and the community at large thinks this is normal. The amount of time it takes to publish a multi-platform Kotlin library for the first time can be measured in days. I published my first Golang library in minutes, by comparison.
To justify this statement consider this blog post I wrote a while ago about porting GitHub Desktop (an Electron app) from its prior build/deployment system to Conveyor [1]. Conveyor is a tool for shipping desktop apps and is implemented as a single-purpose build system. The relevant part is this commit:
https://github.com/hydraulic-software/github-desktop/commit/...
The amount of code that can be deleted is huge! Some of it is in-process code that isn't needed with Conveyor (setting up Squirrel etc), but a lot is just shell scripts that happen to be written in JS. Replacing that with a real build system not only simplifies the codebase but means the build steps are fully parallelized, fully incremental, easier to debug, portable (the build can run on any platform), progress is reported in a uniform way and so on.
So whilst the JS ecosystem's approach to build tools may be "simple" in some way, in the sense that there's no dominant build tool like Maven or Gradle, that simplicity does cost you in other ways.
[1] https://hydraulic.dev/blog/8-packaging-electron-apps.html (Disclosure: Conveyor is a commercial product made by my company)
Also, why does it matter how long it takes to publish a library for the first time? It sounds like a non-issue to me. I have written dozens of libraries and published them to a local artifactory instance because it simply doesn't matter if your company specific code is accessible to the world or not.
I'm surprised there is no source-only dependency solution for JVM -- it'd solve this issue. Pull down the source and build on the fly. Perhaps there is and I'm unaware?
Comparatively, Go does “only” 16k lines per second based on some HN comments.
But anyway, you may be right. I just ran mvn install for the second time with no source change on my current project. It took 57 seconds.
It's a bit Apple & Orange comparison: publishing a JVM only Kotlin library is quite easy, it's the multiplatform part that takes time.
In go: `git push` to a public repo
In js: `npm publish` after making an NPM account
In fairness, GitHub also finally got on board the train, too: https://docs.github.com/en/actions/use-cases-and-examples/pu...
1: https://docs.gitlab.com/ee/user/packages/maven_repository/
I don't think a high barrier to entry is overall good, in fact I think it encourages larger more complex packages to justify the maintenance burden
1: err, modulo that go.mod stuff that secretly adds a version slug to an otherwise normal github URL -- I'm looking at you, Pulumi: https://github.com/pulumi/pulumi/blob/v3.137.0/sdk/go.mod#L1
This is so annoying that I prefer to use Rust over Java even in areas where things like better performance or better type system don't matter. But being able to start a fresh project with one `cargo init` and a few `cargo add` invocations to add any dependencies... well, this is priceless.
* Spring Boot (it has a UI to create projects where you pick Java version, DB, build tool, some libs etc): https://spring.io/guides/gs/spring-boot
* JHipster - the nuclear option, pick what you want a la carte: https://www.jhipster.tech/
* JBang - a cute CLI for this: https://www.jbang.dev/
* Maven Archetypes - the old fashioned way (existed before "create-app" kind of tools appeared): https://maven.apache.org/guides/introduction/introduction-to...
And most IDEs also have "new project" wizzards.
1: https://maven.apache.org/archetype/index.html and https://maven.apache.org/archetype/maven-archetype-plugin/us...
It’s like LEGO vs Playmobil. I want LEGO. ;)
Half are ignorant. Other half are like me and just stuck with no options.
But the tooling ecosystem on the JVM truly is horrific.
Anecdote: I wanted to publish a ~100LoC multiplatform Kotlin library -- just some bindings. I publish these sorts of things for Go with just a "git push".
Steps were: 1. Spend a few hours trying to understand Maven Central/Sonotype, register and get "verified". They're in the middle of some kind of transition so everything is deprecated or unstable. 2. Figure out signing, because of course published packages must be signed. Now I have a secret to keep track of too, great. 3. Discover that there is no stable Gradle plugin for publishing to the "new" Maven Central, it's coming soon... Choose one of the handful of community plugins with a handful of stars on GitHub. 4. Spend a few hours troubleshooting a "Gradle build failed to end" error, which ended up being due to signing not finding a signing key. 3rd party plugin didn't handle errors properly, and a bug in Gradle meant that my secret wasn't picked up from local.properties. 4. Eventually discover that because Kotlin Multiplatform can't be cross-compiled, there is no way to actually publish a multiplatform library without spinning up a bunch of CI runners. And you can't just publish code -- JVM packages have to contain compiled artifacts. 5. Realise this now involves maintaining GitHub Actions and Gradle, which is an ongoing cost. 6. Give up.
The harm that this kind of complexity must be causing to the ecosystem is immeasurable.
Even with all the headaches around modules versus CJS, and JS versus TypeScript, NPM is a lot easier than Gradle. Notably, you have a choice of alternate tools (eg pnpm, yarn, bun) that interoperate pretty well.
I guess my point is, Gradle and Maven are specifically and outstandingly bad.
EDIT: another comment making this point: https://news.ycombinator.com/item?id=41969847
In practice, Gradle really seems to fall down on the basic task of just being able to build stuff in the first place. It feels like you’re constantly fighting version hell just to find a Gradle version and plugins that work together, let alone your actual code dependencies.
And if you actually do need to do something slightly more complicated, like code generation, it’s very difficult to work with and the docs are really bad.
For what platform(s)?
Or did you really just push the source code?
I myself wrote a dependency resolver that matches Maven in functionality, and even a large project that uses Spring Boot and its dozens of dependencies can be resolved in a couple of seconds. About 10x faster than Maven or something like that. If you look at Maven's source code you'll see why. It's the worst kind of Java Enterprise overengineering you can imagine, complete with its own dependency injection framework, everything is pluggable (for no reason, really, do you really need to replace HTTPS for your protocols?? In Plexus you can), to the point that all the de-coupling results in lots of things duplicating functionality everywhere. I am not sure but I would bet Maven parses your POM at least 10 times to do anything due to the de-coupled nature of it.
I actually have no idea why these other resolvers are so slow, or why Coursier is so fast, but this slowness is very much a "maven" or "gradle" thing rather than a "jvm" thing. And Mill using coursier does significantly better!
The key feature that justifies their existence is parallel and incremental execution of DAGs of world-mutating tasks. This is an awkward fit with most programming languages, hence the prevalence of DSLs. But people don't want their build system to become a general purpose programming language, because they don't want to think about build systems at all and because programmers don't buy programming languages anymore, so, this causes a big design tension between generality (people want to use build systems to automate many things) and deliberately limiting the expressive power to try and constrain the design space and thus tooling investment required.
Java is in an awkward place because the JDK was born in the 90s on UNIX, by people who thought make is a sufficiently good solution. You still see remnants of this belief in the official Java tutorials, in JEPs, and in the fact that OpenJDK itself is compiled using an autotools based build system! (fortunately it's one of the nice make based build systems out there).
The problem with make is twofold:
1. It assumes a CLI that's both powerful and standardized provided by the host OS. Windows violates this assumption but Java is meant to be portable to Windows.
2. "Plugins" are CLI tools or scripts and so make implicitly assumes that subprocess creation is cheap. But process creation on Windows is expensive, and starting up JVM programs is also expensive due to the JIT compiling.
Therefore make just doesn't work well in the JVM ecosystem. At the same time, the Java project wasn't providing any competing solution, so the wider open source community was left to fill in the gaps. These days language developers provide build tooling out of the box as part of the base toolset along with the compiler, but Java still doesn't.
So - you ask, what are people doing with Gradle/Maven that requires all those features. The answer is: everything! Gradle builds frequently orchestrate dozens of different tools as part of a build pipeline, build documentation websites, do upload and deployment, download and manage dependencies, run security scanners and license compliance checkers, analyze dependency graphs, modify compiler behaviors, and so on.
Additionally Gradle isn't specific to Java, or even JVM apps. It can also be used to compile C/C++ programs, run native code compilers like Kotlin/Native, and it abstracts the underlying platform so Gradle builds aren't tied to UNIX.
That's why it's so complicated.
Configuration and workflow execution.
At first glance, Mill looks like it has many of the pitfalls of Gradle: - Plugins: Creates the temptation to rely on plugins for everything, and suddenly you're in plugin dependency hell with no idea how anything actually works. - Build scripts written in a DSL on top of a new language: Now I have to learn Scala and your DSL. I don't want to do either! - Build scripts written in a language that can be used for code too: Versioning hell when the compiler for the build system needs to be a different version to the compiler for the actual project code. See: Gradle and Kotlin
Examples:
* Github Actions Config Expressions https://docs.github.com/en/actions/writing-workflows/choosin...
* CloudFormation Functions https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGui...
* Helm Chart Templates https://helm.sh/docs/chart_best_practices/templates/
There is a reason why Bazel went with Python/Starlark, why Pulumi and CDK and friends are getting popular. Fundamentally, many of these use cases look surprisingly like programming languages: maybe not immediately, but certainly after you've dug in a bit. And having a properly designed purpose-build programming language (e.g. StarLark) or a flexible general purpose language (e.g. Typescript, Kotlin, Scala) does turn out to be the least-bad option
(Though, debugging complicated Starlark code can still be difficult.)
So why not use Starlark? :)
- Global publishing and distribution infrastructure
- IDE support in multiple IDEs
- A huge ecosystem of third party packages, both Scala and Java
- An excellent Scala standard library and Java standard library
- Good performance.
- Tooling! Jprofiler is great. Others use Yourkit or JFR.
- Mill leans havily on Scala's FP/OO hybrid style with types, while starlark provides none of that and is purely untyped procedural code
Greenspun's tenth rule.
The implementation may not be the theoretical best, but I think the idea is pretty much the perfect build system out there.
> Mill can build the same Java codebase 5-10x faster than Maven, or 2-4x faster than Gradle
Speed per se can be a good selling point (having to wait for slow builds is really annoying).
I can't really comment on anything else though as I just stumbled upon it here in HN ;)
https://github.com/apache/maven-build-cache-extension
Because in my experience, this makes Maven very, very fast.
Maven has never been relevant to the Scala ecosystem given most of the community has pretty much moved straight from ant to sbt. Only a few Spark related projects stubbornly use Maven, which is a major pain given the lack of cross-building abilities. Slow dependency resolution and inefficient use of Zinc merely add insult to injury.
I had worked out that math for “like pip but actually works” but few people were conscious that pip didn’t quite work reliably for large and complex projects — I didn’t think it was possible to sell it.
Uv won hearts and minds because it was uncompromisingly fast: people did not really care that it had a correct resolving algorithim or that is was really reliable because it is not written in Python and thus can’t trash it’s own dependencies (maybe a solvable problem in that the build tool can have its own virtualenv but isn’t it nice to for your package manager to be a binary that can’t get dependencies screwed up no matter how hard the users try?)
One tool I've been using to speed up maven is mvnd, the maven daemon. It's a drop in replacement for mvn with impressive speedups.
That said, I have come to believe that the jvm is a bad platform for a build tool. Everything that touches the jvm becomes bloated and slow, particularly for startup. I no longer write scala because of my frustration with the bloat (and scala adds its own bloat on top of the jvm).
I also believed that a lot of existing JVM tooling is bloated and slow, so we are in agreement! Mill tries to be different, so do give it a chance if you can. There is life beyond Maven, Gradle, and SBT
It's a lot easier to build a language that works great, but only in the hands of a single skilled careful owner, than a language that stands up to the abuse of many careless temporary users, and still gets from point A to point B reliably.
Like the difference between a sportscar and a rental company or police fleet sedan.
Scala was a porsche, but most of us need camrys.
Mill seems to have taken some inspiration from those as well.
I would expect anyone considering migrating away from a "legacy" tool like maven would consider a "modern" tool like Bazel first.
Rolling out Bazel at my prior employer tool about one person decade of engineering time. I've talked to other companies that tried to roll it out and failed. Bazel is hard
And Bazel is not really getting any easier! Like most projects, it is getting more complex over the years as features acrete. I think there is space for a tool like Mill for less sophisticated users who can't afford to spend a person-decade rolling out their build tool
A few startups are offering "Bazel build/test as a service." It's one way to eliminate the work involved in setting up Bazel for an organization.
Has anyone at the senior level recently moved on from Scala to other languages recently? Any issue finding jobs or learning the new role?