The Influence of Japanese Archaeology on the Legend of Zelda: Breath of the Wild
jgeekstudies.org
jgeekstudies.org
It's a trip, in the best of ways.
First thing to realize is that Tokyo is not really a single city but a prefecture, it is like a bunch of smaller cities (wards) stuck together, and there are 23 of them. They all more or less independent and they have their own center, and they also have some kind of theme. All that to say that there is no "downtown Tokyo", and choosing what to do in Tokyo is essentially about the districts you will choose to visit.
Which one depends on your interests. Shinjuku which is a major business center at day and a shady (but still safe!) place at night, Shibuya for fashion and youth, Roppongi for foreigners and its nightlife, Asakusa for its temple, Yoyogi's park, Akihabara "Otaku" mekka, Odaiba's futuristic vibe, Ikebukuro's shopping centers and arcades, Ginza's luxury, etc... Tokyo-Edo museum is indeed awesome if you are interesting in the history of the city, and it certainly a "do-not-miss", but on a 24-hours stay, you have to make choices.
If I had to pick one to add to any list, maybe Shibuya crossing. It is one of the most famous sights of Tokyo and a symbol of the busy city it is. It is also right out of the station on the Yamanote line, so close to other notable places. Just north is Harajuku, Yoyogi, and Shinjuku, all worthwhile.
Even 20 years ago it felt like the pasts vision of the future and the malls already felt pretty has-been.
But I agree on going to the scramble. Maybe walk from there to Harajuku and drop by Tower Records on the way.
- Uneo Park and the Tokyo National Museum. - Tokyo Metropolitan Edo-Tokyo Museum (and I've heard great things about the open-air take on this museum in the suburbs ... which could be a better option since the former I just saw is being renovated).
And on the other side of the country, don't miss Kyoto. Just came back from there, and I'm not sure I've ever fallen in love with a city faster.
But above all, I adore just walking around any city, aimlessly, and exploring whatever I stumble upon. Turn into a temple, walk through a random neighborhood grocery store, delight in the ordinary-for-here that's not-so-ordinary for elsewhere.
Speaking of Shinjuku and videogames, if you've ever played any yakuza/like a dragon game, you owe it to yourself to go to Kabukicho and its big red gate.
In any case, whatever you choose to visit in Tokyo, it will be really nice, and a lot of it will still be waiting when you eventually come back.
Cheers!
Meiji jingu + walking around harajuku/omotesando gives you a great contrast and is very doable in half a day. Not original, but very "tokyo vibe".
Walking around Jimbocho, with lots of old books shops around
If you can pass the evening, I would recommend eating out in ebisu yokocho
In various Yakuza communities, one of the more enduring posts are those of people taking pictures of the real life locations and comparing them against the in-game counterparts.
Basically, RGG studios are doing their best to make the single most Japanese game they can.
https://i.imgur.com/VIPkCZr.png
Wish I took better pics, but here it was in the middle of nowhere. Japan is awesome.
What makes BotW is so memorable is how it makes you feell. And a big part of that is the world. Even just standing in a grassy plain with the wind blowing the long grasses has a better sense of being alone (while still being wondrous) that I can think of pretty much any game.
I'm not a Japanophile by any stretch. Kinda the opposite, actually. Dig beneath the surface and there are a lot of problematic things in Japan and Japanese culture.
Anyway, I have no issue with what inspiration the designers used or what they were mimicking. That's kind of irrelevant because you can do that well or badly. I don't think the world is so great because of Japanese archeology or even in spite of it.
It is interesting to see their inspiration but for anyone in the gaming space, just remember that what makes a lasting game is the emotional connection.
Basically, BOTW is "poetry" because it is heavily vibes based, at a time when a lot of games are "story" based. My most memorable moments of BOTW are exactly what you described, standing on plateau watching the sunset, walking towards hyrule castle in the rain, finally ready to face Ganon and the zelda theme starts to play, etc, etc. Not specific story reveals but the moment to moment feelings that originate organically from the world and the unscripted interactions and events occurring within it.
So many times during TOTK I was thinking to myself "Are you still talking?" and the main quests are extremely clunky. I think its in Lanayru Region main quest where you are just acting like a walkie talkie walking back and forth between two people.
But then you have the quest for the tears and memories. You end up in a temple with an old stone map, that you can take a picture of, and then match the roughly outlined map with your own to figure out where to go and explore next. That is so much more fun than following a red dot and an arrow on a map like every other game!
Exploring the depth was also a lot of fun, although I felt it was too big to explore completely. But I've read that many things in BoTW and ToTK is not meant to be 100%ed, which is also a design attitude that goes against hardcore players.
The destructable/interactable environment was also a big innovation that only a few other games had attempted at the time. You can argue the shrines were repetitive or the fighting too easy but that is complaining that the game isn't what you want it to be and not looking at it for what it is and who it is for.
One of the things I love about BOTW is that the world is very intentional and uses altitude as a significant and important feature.
Compare this to so many other open world games where "content" is strewn about everywhere and your choices as a player are meaningless because you'll find the same bland crap whichever way you run.
I didn't grow up playing Nintendo games. I didn't even know anybody growing up with a Nintendo. I think the first (and only, prior to the Switch) Nintendo experience was buying a Gameboy Advance to play Mario Kart (briefly).
I bought a Switch solely to play Breath of the Wild.
I regret nothing.
You seem to rail against "majority think". I've encountered this many times. There are a lot of people who take the contrarian view basically because it's the contrarian view. That's actually worse than the alleged "majority think" because these people think their contrarianism is somehow virtuous.
There was really no reason for you to reply to my comment. It added nothing. All you really said was "I don't like BotW" and "I don't like Nintendo". Ok, that's fine. But you couched it in language like "overrated", like that's some objective standard. It's just your opinion.
You may want to examine why you're so hostile and quick to present your opinion as fact. For your sake.
The "grade inflation" that Nintendo fans bestow upon every title the company creates is frustrating, and there's a lot of toxic positivity that drowns out true criticisms. The Zelda Switch titles are nowhere close to 10/10 games.
This is probably true of me (for BOTW/TOTK) from the position of a hard-core gamer or game critic, and itt stems from where I am in life. I am not looking for a super innovative/blem free game. I am looking for something that I can play with my kid and just have a fun time.
I have played a lot of games over the years. I have 250+ hours in every single fallout title (except 76), have completed all Halo storylines, hundreds of hours into each of the HL games, and have completed most of MGS. Most recently I put 80+ hours into Starfield, and another 60+ into Helldivers 2. If you're a hardcore gamer, those are all baby numbers (especially since I played fallout 2 in 1999), but to a non-gamer those numbers probably seem obscene.
All that to say, the 300 hours I have combined between BOTW + TOTK were a truly magical time hanging out with my daughter. I can't explain it more than that.
10 out of 10 games. Zero flaws.
> The "grade inflation" that Nintendo fans bestow upon every title the company creates is frustrating, and there's a lot of toxic positivity that drowns out true criticisms. The Zelda Switch titles are nowhere close to 10/10 games.
BOTW is in my top 5 sandbox adventures for sure. TOTK had some good mechanics, but I think reusing the map was a mistake.
Neither of those are particularly compelling. Did they invent the game style? No. But this is the closest anyone's came to perfecting it. Exploration is encouraged and facilitated, without overloading you with "here are fifty map points of interest all at once." There are harder/deadlier enemies and areas, but you can usually get out easily enough and won't get stuck if you wander there before you're leveled up enough. The mechanics and responsiveness of interaction are super crisp. The inventory is quite well balanced and pretty thorough and allows a good number of different play styles (TOTK especially, obviously).
::refuses to participate in online conversation::
Little nitpick: it's not exactly right to say the design on the Sheikah slate was inspired by this artwork, the eye symbol has long been established as Sheikah, first appearing in 1998 in Ocarina of Time. Though it didn't always have the bright blue color, the shape is basically unchanged.
I'm not sure that I believe in the author's conclusion that these Japanese cultural inspirations represent a pivot for the Zelda series towards more focus on Japanese cultural heritage in line with the "Cool Japan" policy. Nintendo's works have always been rooted in Japanese culture with Western elements mixed in for universal appeal. Both the Mario and Zelda franchises draw heavily from that titan of the East Asian canon, Journey to the West -- with Bowser being modelled on the Ox King and Ganon being based on the pig demon Zhu Bajie. Some of Mario's transformations are based on Japanese folklore about trickster animals -- the tanuki suit, the use of the leaf, and so forth. The Jōmon artifact inspiration really serves to add that next level of mystery in a manner that would be instantly evocative of "ancient precursors" to a Japanese audience.
And honestly, which Japanese fantasy game doesn’t? The Dogū, for instance, has been used so much that I barely even notice it as a reference anymore!
You're not the only one with no memory of 300bc. My memory fails me too.
If you think that looks similar in Breath of the Wild, wait until you start looking at Digimon.
https://wikimon.net/Shakkoumon
Which goes to a larger point: this influence isn’t specific to Breath of the Wild, or Legend of Zelda, or even video games. Manga and anime are filled to the brim with these references and inspirations. And not just legends or ancient places, but everyday locations.
https://japantour.xyz/2022/06/22/27-real-life-anime-location...
2013: The Death Of Nintendo Has Been Greatly Under-Exaggerated