It's the trucking game for truckers in my mind, only a madman would play it after work.
Exactly yes, I wouldn't say it's only for engineers, it is perfect for smart people who chose a different path in life and need to feed this part of their brain with a fun simplified simulation of what it's like to be an engineer.
Of course, engineers would love this game, but we already engage in this type of activity all day much more intensely precisely because we love it, we already know how to do more interesting and valuable things with the same effort.
Similarly, I really lost the appetite for hard decision-making strategy games when I founded my startup. I was already having to take plenty of hard decisions, thank you very much, the real thing is much more interesting and more than enough.
By far the best decision-making game I have played, incredible writing, world building and character development too.
It’s about being president but surprisingly similar to being a founder. No matter the scale, there is always a small inner circle and it’s just as much about the people as the technical aspects, which is also always similar: estimating outcomes based on evidence, logic, experience and advice.
Once I get successful in it, I'm like "but I should be making money in the real world, not this world" as I do have side projects. the game does turn into a slog, if you approach it that way
The advantage a game like factorio has over DtD is that you can kind of abandon huge sections and "start fresh" while still collecting rent from the work you did earlier to fund your new excursions. I guess DtD does this to a degree, but there's a lot less freedom of intellectual movement.
This is why I like Against the Storm. It is a novel (if familiar) challenge every time, and every time you "beat the odds" the game forces you to move on to the next harder challenge, "you beat this puzzle, you need a harder on."
so thats what made it too much like real life for me, because you're like struggling but then pretending like you are flexing (look at the size of my house! my farm!), but really everyone barely made it at all
maybe Against the Storm as a single player journey makes more sense
Against the Storm is all about setting up complex production chains, not necessarily linking them explicitly like in Factorio, but more about balancing resource availability and assigning workers. It's a lot like other resource-focused city builders like Anno, but it is very well designed to impose a constant pressure on the player, always on a rush to meet goals before the whole thing crumbles, constantly putting out fires in the system (sometimes literal fires).
The name is perfect, in that you build this complex machine, and it is constantly stress-tested by periodic hazards. It's an awesome rush to "hold-fast", scramble to desperately fix things, constantly on the edge, hoping that the storm will end soon because the whole thing is about to crumble, while rushing to fulfil the objectives so you can get out of there before it gets too bad.
Frospunk evokes this feeling really well too. I suppose Factorio is kinda similar with the alien attacks. Come to think of it, the pressure to feed the family and the final scramble for points in Agricola are not so dissimilar either.
Life is a slog if approached that way. Spending your time chasing more money instead of enjoying life is the quickest way to have a miserable existence.
But I wasn’t looking for devil’s advocate or solutions, us guys need to affirm each other’s experiences more often.
I also do enjoy very profitable sessions in life, the pursuit of money itself is fulfilling for me as it already is a massive multiplayer game pvp. Additionally, I would usually prefer to be doing entertainment options exclusive to the level of profits that have been manifested. But I love the existence that allows me to play video games with no consequence.