5 is much too short, though. and "commercially available" is very exploitable. I think a flat 20-30 years would work out fine. 20 is generaally when we call a title "retro" anyway, right?
5 is much too short, though. and "commercially available" is very exploitable. I think a flat 20-30 years would work out fine. 20 is generaally when we call a title "retro" anyway, right?
It's not too short for things that have stopped being sold. If a book or video game has no more commercial value in selling, why not end its copyright?
I'm not saying 5 years after something is published. I'm saying 5 years after it stops being sold by the publisher.
If a publisher wants to "exploit" that by keeping everything in print, then great. We still keep the existing copyright limits. But I guarantee you most of the stuff no longer being sold, they don't care about because it's not profitable anymore. If it was profitable, they'd still be selling it.
* it’s running via emulation or has been recompiled for a different architecture with noticeable changes from the original (control latency, graphical differences, fixed/new bugs)
* content has been added or removed (often due to licensing)
* an EULA has been added or modified
* it’s not playable on the hardware where it was originally released
This is unlike books and music, which rarely change, or movies where it happens but is certainly not common.Video games are different, though. The Genesis version of Sonic 3 has a different soundtrack than all others and hasn’t been available since 1997. Symphony of the Night had the most similar rerelease in 2006 on XBLA, but everything since has been a version with many big fixes and additions based on the PSP version. Final Fantasy VI has had many “enhanced” versions, but surprisingly the original ROM was available until the Wii U eShop shut down last year. Also aurprisingly, new old stock of the PS1 version could be bought from Square Enix up until a few years ago.
There are countless other remasters or ports that replace the original which is then never sold again.
If a game is recompiled under a new architecture, it's still the same graphics and text and levels and everything. It's not really any different from a new printing of a book in paperback instead of hardcover and in a different font. The copyright on those elements remains intact.
If you're simply talking about access to previous versions for researchers and archivists, that's more of a question of archival practices than of copyright. Which is a very interesting conversation, but a totally separate one.
I mentioned Sonic 3 because it’s not the same music after the initial release. Depending on the version, Symphony of the Night is not the same levels or graphics. There are multiple versions of Revenge of Shinobi which replace various bosses for the Sega Genesis. Final Fantasy VI may or may not be the same code. Later versions may or may not use resources from earlier versions, sometimes a release is a completely new game with the same gameplay and aesthetic (this was especially true in 16-hit and earlier eras when arcade and home versions were complete reimplementations of the same game).
They might have the same name, but at what point does the Ship of Theseus become a different thing?
Who knows, doesn't really matter. Like with most things, the courts can determine on a case-by-case basis whether or not a particular thing currently on sale is similar enough to the old/original version of it such that the original thing should still hold copyright. Not really a big deal from a legal standpoint.
I don’t think that concept is viable for other reasons, so hypothesizing is all we’ll ever have.
Well that's more for exploiting. They can stop making copies of say, Horizon Zero dawn that came out in 2017. And maybe they stop selling it in 2019 (in this theoretical) . Just when the 5 years are almost up, they start making another retail run of it, or the remaster in this case. Repeat and iterate until you get bored.
> I guarantee you most of the stuff no longer being sold, they don't care about because it's not profitable anymore. If it was profitable, they'd still be selling it.
I want to thank that, but companies still prefer to hoard IP's, if only to keep others from working with it. There are several IP's from now defunct companies that got picked up by non-gaming studios, who obviously have no intention of ever making a game. They just want a cut if anyone ever wants to try. Or to sue when fans try to do stuff with it.
For 5 years in advance, it's not hard to keep a disc run or remaster in mind. Just look at Sony. For a longer term like 20 years they need to be more creative.
And this is exactly why the suggestion upthread is a good one. As a society, we shouldn't allow people to hoard IP and withhold it from the public.
Otherwise, we'll still see companies make stuff and kill it and sit on it for decades. (Often binning fully-finished releases without ever letting it be sold ever -- see Discovery and Disney's recent releases)
Preservation should start the minute access is threatened, not some decades later when it's likely too late.
And I certainly don't want to start a precedent where people are forced to publish things they don't want to. That's kind of the polar opposite of freedom and liberty.
If something hasn't been released yet, and never will be, then why does it matter? It might as well not exist.
No one should be obligated to publish something they want to keep private, for whatever reason.
That logic works fine for a single author. Totally agree.
But it breaks down when a team of 200 people create a work, and 199 of them want to release it, but the last 1 person does not (which is the case most often seen today)