Only holds if no spooky effects change results based on last result. (like a magic die that counts upwards or a magic coin that flips T after H no matter what)
P(TH) = p(T)*p(H) = P(HT)
Only holds if no spooky effects change results based on last result. (like a magic die that counts upwards or a magic coin that flips T after H no matter what)
P(TH) = p(T)*p(H) = P(HT)
It's not even really "spooky" - all you need is a flipping apparatus that's biased towards an odd number of rotations, and so then THTH is more common than THHT and you get a bias towards repeating your last result.
P(H|N) != P(T|N)
And
P(H|N) != P(H|N-1) (and visa versa)
Means that
P(HT) = P(H|N-1, T|N) != P(TH)
I suspect that when the user is loading coins or dice in the machine, they would notice any dirt that was significant enough to look as though it might be a problem.
And oil deposits from your fingerprints I would imagine are so minuscule as to be insignificant in creating varying bias.
Even then, in both cases, you could wipe the objects with an alcohol swab before putting them into the shaker cups.
It could be argued, I suppose, that every micro-collision of the coin or die with the cup removes a few atoms, but I would suggest that its effect on the bias of the coin or die over time is again minuscule. Indeed, unmeasurable over a full sequence of cycles (128 for example) of the machine when generating a Bitcoin key.
But an interesting point. Keep 'em coming!