How will they know to go up the ladder or break the crate if it doesn't have yellow paint on it...
How will they know to go up the ladder or break the crate if it doesn't have yellow paint on it...
Most games are littered with a plethora of unexplainable obstacles like invisible walls, ledges that cannot be climbed, boxes that cannot be opened or broken, ladders and stairs you cannot climb, and doors you cannot go through.
if you were directed in the game to go towards paths that would have inaccessible content, then I don't think painting the ground yellow says anything other than "hey idiot, stop looking around, its over here!", which, to be fair, IS strictly better from a user experience perspective than to simply get stuck due to lacking indication or direction
Valve is doing an amazing job there usually, Super Giant Games as well). Other game devs slap you over the head with it, with markers, popups, and whatnot and don't even let the player do any discovery, an endless tutorial.