I wholeheartedly agree, just to add that currently even the most competent industry leaders have been seriously struggling in the last few years.
- Bethesda's Starfield and RedFall flops.
- The tumultuous Cyberpunk 2077 story from the darling CD Projekt Red.
- Many masters of their craft have lost their luster after serious flops or stagnation: BioWare, Dice, Arkane, Crytek, Blizzard, Rocksteady...
- The long-term slow death of Ubisoft and its recent big-budget failures with Star Wars Outlaws and Avatar, underwhelming Far Cry 6, also AC Shadows is looking grim.
- EA has all but disappeared from the big picture, it was hated before, but now it's just ignored. They failed to properly take advantage of their Star Wars monopoly.
- Microsoft is volatile, with aggressive acquisitions and aggressive studio closures, seriously struggling to make Xbox competitive, and a Game Pass that will have difficulties in transitioning from a loss-leader to a real business.
- Sony's Concord crash, and generally confused strategy of exclusives vs PC ports/remasters.
- The whole failure of Embracer Group trying to gobble up most of AA.
Only Rockstar seems unscathed, but mainly because they haven't released anything major since Red Dead Redemption 2 (2018) and GTA 5 remains insanely profitable. It would be the first time, but I wouldn't be surprised if GTA 6 was a disaster looking at what has happened to other highly reputable studios like Bethesda, Arkane, Bioware or CDPR.
AAA games are just getting too expensive to make now. They can still be highly profitable when they hit the right notes, but it's so much riskier now, you can end up loosing hundreds of millions unexpectedly. Because of the risk, everyone is forced to make more and more anaemic games, which make the situation worse. There seems to be an industry-wide difficulty in leveraging properly creative and talented writers and game designers, even if they don't cost much.
It would be nice if it was just AAA, but it's not. There have been some recent success stories on AA with Baldur's Gate 3, Helldivers 2, Space Marine 2... But just as many failures too (you don't hear as much about them). Also, there's been a wave of acquisitions and investments from aggressive VC-like money, and even moderate successes are studio-closing failures for them (Hi-Fi Rush, an example of many).
And as usual, there are always a few fantastic success stories for Indie games, but big-picture the market is more saturated than ever and the vast majority of indie developers end up making less than minimum wage.
Tough times.