Beat Saber did pretty well but then Apple made a headset that can't even play Beat Saber.
Beat Saber did pretty well but then Apple made a headset that can't even play Beat Saber.
The only way to get around that in gaming is to have 1st/2nd party developers (like Nintendo/Sony tend to do), but making games has never been in Apple’s culture. Movies/TV shows are a bit closer to their DNA, and they’ve started producing those with mixed results - games would be a much taller order.
It's much too late in this stage of the industry to just look attractive for exclusives; the industry standardized (compared to a PS1 disc vs a N64 cartridge) and no one's throwing enough money to carry that plan long enough to pay off Like Microsoft kind of did. Not even FAANGs. But it's never too late to just make good games and foster series your platform is known for, like Nintendo.
But then again, Meta just shuttered that studio despite a hit game series from them, so who knows what's going on anymore?
It is always a symbiotic relationship, what is missing, is that Apple doesn't play their part of exclusives like Sony, Nintendo and Microsoft do (and SEGA in the past).
that cycle came back last year when they used AAA games to showcase the power of the iPhone 15 and for devs, talk more about their porting toolkit. The last cycle was showcasing the M1 chip and Apple Arcade.
Yet these came after they actively fought against Vulkan support (and now they are using some form of MoltenVK to help with their porting tech) and hard blocked several cloud gaming platforms. Things that could have made their job a lot easier (and maybe cheaper).
so I suppose in 2-3 years we'll see Beat Saber working when they get serious with VR.
Other than that their only attempt was the failed Pippin, so yet another reason to hate games, other than those on iDevices, bringing money home.