What a convoluted solution.
I always assumed it did things the way I did when I wrote my minesweeper game: it only generated the mines on the first click, avoiding the clicked tile.
I wonder why they did it that way?
I always assumed it did things the way I did when I wrote my minesweeper game: it only generated the mines on the first click, avoiding the clicked tile.
I wonder why they did it that way?