This statement makes it difficult to believe you were there.
This statement makes it difficult to believe you were there.
We maxed our Tandy (Radio Shack) 286 boxen, juiced to a blistering 8mhz, with 2.5mb RAM. I got blisters from stuffing RAM into daughter boards.
https://en.wikipedia.org/wiki/Expanded_memory#Expansion_boar...
Twas early years of PC-based image scanning and processing. We only had 1 image capture board. The boot's POST duration for 2.5mb was ridiculous. So after a cpature, my coworker (hi Tim Hall!) would ever so quickly yank the board out of a running box (now doing image processing) to be used in another box.
Multitasking!
As I remember it, the jump to 386 (much delayed by Micron's protectionist racket) was the next biggest step up.
8MB -> 32MB enabled entirely new categories of (consumer-level) software. It would be a game changer for performance as you were no longer swapping to (exceedingly slow) disk.
They simply are not comparable, imo. 8MB to 32MB was night and day difference and you would drool over the idea of someday being able to afford such a luxury. 8GB to 32GB was at least until very recently a nice to have for power users.
Even most AAA games will still run on 8gb ram just fine.
I remember a few years before that you'd zoom in on a drawing and do as much as you could without zooming back out because it would take a full minute to redraw the screen. And then another minute to zoom back in somewhere else.
In 1992 standard desktop was still 386 + 4MB, with highend 486 + 8MB. 1MB SIMM was $30-50. 4MB $150 January 1992, dropping to $100 in December 1992, and back to $130 in December 1994.
Afaik 72 pin simms were first introduced in 1989 IBM PS/2 (55SX? proprietary variant) and later around 1993 in clones. You could run 1,2,3 or 4 simms of any size independently. In December 1994 2MB 72pin Simm was $80, 4MB $150, 8MB $300, 16MB $560. 32MB $1200, 64MB $2800.
486DX2-66 itself was ~$300, + $100 VLB motherboard meanwhile $1100 got you Pentium 90MHz with PCI motherboard. In December 1994 for the price of 486 with 32MB ram ($1600) you could have bought P90 with 16MB ($1660).
Personally I started with PCs around 1995 and this I remember vividly due to major mistake* I made :) I had a school friend working weekends at the local computer fleamarket scrounge for me the cheapest second hand components possible to build barebones 386 system (minimum to play Doom*/Privateer) piece by piece in $50 increments. Tiny motherboard with soldered Am386DX40 + case was first. Next months $50 paid for 4MB, ISA VGA, keyboard and FDD. This got me off the ground once I hobbled together VGA to SCART cable with special driver to use TV instead of expensive VGA monitor. Third installment another 4MB and 40MB HDD, and the final $50 concluded build with sound card, CDROM and a mouse :)
* I will never forget my friend trying to convince me to throw extra $10 for a 486SX25 on a VLB board and me casually saying 'bah bro thats a tasty pizza money thanks but no thanks' :| This fatal f-up meant 5-9fps in Doom instead of what one would call fluid at the time 10-15 fps on 486SX25+VLB, motivated me to get into PC building and started my career in IT. 3 years later I was working in a service center for regional PC components distributor.
Now my 8GiB Apple mini feels overworked and swaps a lot (quite noticeable so due to the spinning rust drive), while my laptop with 32GiB never breaks a sweat.
The real jump was when finally leaving behind my 8bit home computer (upgraded to 64+256KiB RAM of which most were usable only as RAM disk) when I got the 386 with 4MiB (soon maxed out at 8MiB). Now, that was a game changer.
The feeling isn't the same even remotely...
Going from the Pacific Ocean to the Seven Seas is still lots of water.
The starting to point really does matter.
Resolutions are actually good example of things at low end(today) scale. 1920x1080 * 24 bits = 6220800 bytes. So 6 megs. Just to store 16 million colour screen state.
Normal video, not so much.
But yes, for resolution the angular pixel size is what matters and since VR covers more of your field of view you also need more pixels for the same results.