Easel: Design without a Designer
blog.easel.io
blog.easel.io
For people with some good designs of their own under their belt, moving onto more advanced topics is appropriate.
However it's really no substitute for having someone whose sole role is design. So people shouldn't skip hiring you, but use these suggestions to hold them over until they could afford you.
I am a little confused as to how this is helpful (I did read it)
http://www.colourlovers.com/forums/1,1,149/Copyrighting_colo...
Set your hourly rate, configure it to represent how much time you think you'd waste sifting through online designs and spend that amount on a decent theme that will work with Bootstrap, Foundation or any other framework that a developer can configure.
Designers don't post billable collateral on the web. They're too busy working and keeping their design under the radar is part of the business. They don't have a Github mindset so don't bother trying.
This is so wrong on so many levels. Of course it will hinder the adoption. In fact a poor design is likely to kill it altogether.
For one, and print this out in bold Comic Sans and hang it at the eye level, - "First impression lasts." If something looks like poop, no one will bother checking out if it works as advertised.
For two, and this follows from #1, a good product with a poor design is not likely to outperform a poor product with a good design simply because there will be fewer people trying former.
For three, it's not "fun to use", it's "a pleasure to use," again meaning that the visual component is the product is vital. Show me a poorly designed product that is fun to use. Seriously.
Just to be clear, visual design is not about drop shadows, background textures and glass effects. It is about forming an appropriate product impression. You just can't expect an average user to look past an ungodly frontend and appreciate the beauty of the guts. This just doesn't happen. You need... strike that... you must consider the design at the same level of importance as any other feature of the product. The same goes for "oh, just pick a theme" - sure, but it's a goddamn theme that's used in hundreds other places, so guess what - it comes with a "generic shit" tag. You want to have your blog/site/service have this vibe - fine, but is it sensible thing to do - hardly.
You're obviously too young to recall the first versions of Facebook or maybe you haven't even taken a good hard look at the latest one. They all suck but they're fun for their users and adoption rates speak volumes.
> Just to be clear, visual design is not about drop shadows, background textures and glass effects.
You have no idea about what you're talking about. You're not even a rookie.
That's what we call design.
(And will never work, because I use xmonad and my super key is reserved for that.)
Apologies for the apple key on the demo. We'll fix it soon. In non-mac environments, the control key is substituted for all key commands.
Thanks for clearing that up.
Nope, I've been using multiple OSes since I was a wee boy.
>partly because I don't like Gnome 3 or Unity
I don't use either of those, I use XMonad. XMonad is about 33% of why I prefer Linux to OS X.
>but also because my fingers are so used to Cmd-S, Cmd-T etc.
wee boy, multiple oses, etc. I use Emacs and vim concurrently as well (although Emacs is my primary editor for programming 97% of the time).
>I tried mapping Ctrl to the Cmd key but that breaks other stuff (like the Unity launcher).
Train the mind, train the hands. Linux, OS X, Windows, and Emacs are practically part of my spinal cord.
The video gaming probably didn't hurt either.