Frederick Law Olmsted: His essential theory (2000)
nps.gov
nps.gov
NYC and Boston (and the US in general) are lucky to have had an architect of his caliber designing green spaces...we could use some more of those to catch up with Europe ;)
Also interesting idea here...correlates with talk is cheap...but wonder if there is a word or phrase that captures this idea from Bushnell, the Olmsted family pastor:
"The most important and constant influence that people exerted on each other, Bushnell believed, was not verbal, but rather a silent emanation of their real character that showed in their habitual conduct and made itself felt at a level below that of consciousness."
It's amazing that the visual language so effective that a civilian like myself would even notice the correlation, and it's similarly amazing that these spaces were built in such a way that they're still consistent with each other and have survived even though I'm sure someone would love to put condos there.
For example,
Through all the designs that Olmsted created there runs one dominating and consistent conception. He always insisted on the subordination of details to an overall composition whose strongest and fullest effect was to act unconsciously on those who viewed it. He vigilantly guarded against distracting elements that would intrude on the consciousness of the observer. In the process, he simplified the scene, clearing and planting to clarify the "leading motive" of the natural site and heighten the effect of a particular quality of nature.
And at a greater level of detail ... do game studios work at this level of detail for the artwork (edit: I mean, do they think through the artwork conceptually at the level Olmsted did)?
When employed the style of the Picturesque, Olmsted introduced "complexity of light and shadow near the eye" to heighten another aspect of nature—its mystery and bounteousness. To achieve a sense of mystery, he used a variety of tints and textures of foliage that made forms indistinct and created a constantly changing play of light and shadow. At the same time, he planted profusely to secure greater richness and lushness of growth than nature would produce unaided. He planted one layer upon another, beginning with ground cover, then shrubs, then trees above them. To complete the effect he often added creepers that covered the trunks and branches of deciduous trees, keeping them green with foliage even in winter.
It seems there would also be an opportunity for enriching procedurally generated worlds with these concepts of landscape (and shelter) patterning.
And not only Olmsted's ideas. Though I'm not up on the state of the art, a couple other useful landscape and architectural theories come to mind:
-Jay Appleton's "Prospect and Refuge" theory of landscape painting analysis (and its extension into architecture by Grant Hildebrand) [1]
-Chris Alexander's "A Pattern Language" and other books.
I wonder how one would go about training a model using data from existing environments, paintings and photography that exhibit these patterns?
[1] https://www.researchgate.net/publication/286123657_Prospect_...
https://www.archdaily.com/993748/revealing-seneca-village-th...
https://www.aaihs.org/towards-usable-histories-of-the-black-...
Seems like a fair deal.
"Olmsted realized that he had learned much about scenery from his father's silent appreciation of it, and soon combined his own experience with the theories of Zimmermann and Bushnell to produce his own theory of the effect of scenery on man. Scenery, he decided, worked by an unconscious process to produce relaxing and 'unbending' of faculties made tense by the strain noise and artificial surroundings of urban life. The necessary condition for such an experience was the absence of distractions and demands on the conscious mind. The effect came not as a result of examination, analysis or comparison, nor of appreciation of particular parts of the scene; rather, it came in such a way that the viewer was unaware of its workings."
https://www.wned.org/television/wned-productions/wned-histor...